Design process Models, etc. Worth 1000 words My hero, Gestalt Reasoning

100

What is a wireframe?
This is used to show screen layout and functional compartments in a screen. It presents basic elements of a page and how information flows from page to page.

100

What is Fitts's Law?
This is the mathematical formula that predicts that the time required to rapidly move to a target area is a function of the distance to the target and the size of the target.

100

What is an icon?
This is a simplified picture on a screen that represents a specific file, directory, window, option, or program.

100

What is proximity?
This Law of Perceptual Organization states that elements tend to be perceived as aggregated into groups if they are near each other.

100

What is mapping?
This is the spacial and semantic set of possible relations between objects.

200

What is on top?
In inverse pyramid writing, the most important information is placed here.

200

What are links (clicks)?
One reason visitors abandon websites is because of the number of these necessary to get to a goal (target) page.

200

What is an icon family?
This is a grouping of similarly-styled icons, using a consistent style.

200

What is similarity?
This Law of Perceptual Organization claims that elements tend to be integrated into groups if they have a resemblance to each other.

200

What is metaphor?
This is describing one object as being (or equal) to another object.

300

What are requirements?
Strategy, a major design process element, combines users, usage, and goals -- that is, personas, scenarios, and these.

300

What is Model Human Processor?
This model maps human cognition to computer-based elements.

300

What are images?
These are the most enduring form of written communication, whether phonetic or ideographic.

300

What is continuity?
This Principle of Perceptual Organization claims that oriented units or groups tend to be integrated into perceptual wholes if they are aligned with each other.

300

What is a mental model?
The user's understanding of the world (partial, informal, and unstable) can be gathered using a combination of techniques into this.

400

What is scope?
Task examples include a list of user tasks, and help to define this, in the design process.

400

What is Kansei (Nagamachi, 1970)?
This color wheel is used to map color to emotion.

400

What is a mailbox?
This example was given to demonstrate how cultural background affects recognition.

400

What is closure?
Elements tend to be grouped together if they are parts of a figure whose endpoints meet is this Gestalt principle.

400

What is abduction?
This backward-reasoning method follows the course from event to cause.

500

What is kerning?
This is the horizontal space between letters.

500

What is Norman's Cycle?
This is used to model the user's reasoning when interacting with a system.

500

What is comprehension test?
The two halves of the ISO 9186 standard for testing graphical symbols include the comprehensibility test and this.

500

What is symmetry?
The Mac icon shown in class is an approximation of this Law of Perceptual Organization (though it does not follow the Law).

500

What is affordance?
This is what gives users a hint about how the object's agency -- the users perceive how the object can be used.

Human-Computer Interaction Topics - Design (part 2)

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