HCI
Identifying the Specific Problem
Problem Solving Mistakes
Adding Structure to Problems/ Algorithms and Heuristics
Critical and Logical Thinking/ Design
100
Understanding the users ANPH/ tool, experience,partner/design of artifacts, applications systems that fit their needs, preferences, etc. for an activity (design for the future)
What is Human/Computer/Interaction
100
A great way of digging to the root of a problem, asking questions to get specifics to id a problem
What is the "why" game?
100
the solution works because a famous person said it would
What is Ad Hominem?
100
What is adding structure to problem solving? (Um Cts,Testing)
Using Methods, Conducting Thorough Research, Testing Solutions
100
PACT?
What is People, Activites, Contexts, Technologies
200
Interfaces usablity is considered, human factors Disciplines:Engineering, psychology, positivism Methodology: Cost analysis, GoalsOperatorsMethodsSelection rules
What is First Wave of HCI
200
a refusal or denial of another statement, rewriting a problem
What is Negation?
200
using the words always and never
What is Bold Statements
200
an effective method for solving a problem using a finite set of instructions
What is o Algorithms-
200
Affordances, Intuitive
What is Good Design?
300
Work focused, context, good user-experience, human actors, participator design, group work Disciplines: sociology Methodology:Ethnography, participatory design, contextual design
What is the Second wave of HCI?
300
making and recording measurements, learning by looking at facts
What is Observation
300
one size fits all, making a solution to the problem using strict conformity.
What is Procrustean?
300
“rule of thumb” producing a solution in many practical scenarios
What is o Heauristics-
300
Nonlinear but Research • Field Studies • Participatory Design • Brainstorming • Prototyping • Usability Experiments
What is Design Process?
400
-Experience focused, life, personal history, artistic, emotional, cultural and ethical implications -Disciplines:Sociology, communication & culture -Methodology:Network/game theory, aesthetics, cultural/critical theory, emergence
What is the Third Wave of HCI?
400
A plan, drawing, sketch or outline to show how something works, or show the relationships between the parts of a whole
What is Diagramming?
400
(after this therefore because of this) fallacy is based upon the mistaken notion that simply because one thing happens after another, the first event was a cause of the second event.
What is Post Hoc Ergo Proptor Hoc
400
Requires a language where: Each phrase has one and only one meaning, (Drawing activity), The rules are clear and do not change
What is Logical Thinking?
400
What a design(system/interface/etc.) does? Considers the activities and uses that the design will fulfill Some issues around function: Potential options within a design and expandability Activities that a design supports Interaction with other designs Contexts of use of a design
What is Function?
500
• Human process of creating the not yet existing • With intention – some specific thing/person/need/want in mind • Design forces us to think about the context in which something is used • Components to every design
What is Design?
500
talking to people to get facts, listening
What is Interviewing
500
seeing something in a positive way, often thinking of it as better than it actually is
What is Rose colored glasses?
500
exploring questions about and solutions for issues which are not clearly defined and for which there are no clear-cut answers.
What is Critical Thinking
500
o How a design(system/interface/etc.) appears? o Considers how we will represent our design o Some issues around form: • User Emotional Experience • Aesthetics of Design • Representation, Metaphors, Icons • Associations to other designs • Design of how one uses a system (Style of interaction)
What is Function?
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