Which of the following helps you plan out every step of an animation?
a. Code b. Sprites c. Variables d. Storyboard
d. Storyboard
A programmer is:
a. a person who fixes computers.
b. a person who creates computer games.
c. a series of instructions in computer code.
d. a series of instructions in a computer game.
b. a person who creates computer games.
Which programming element is used to hold number values? a. Script b. Sprite c. Method d. Variable
d. variable
A game that involves the use of dice or cards is which type of game?
a. Skill b. Virtual c. Chance d. Role-playing
c. Chance
Which of the following correctly describes sequential program processing?
a. The repeated execution of forever blocks
b. The processing of blocks, in random order
c. The processing of blocks, starting at the beginning of a script and continuing to the end
d. The processing of blocks, starting at the end of a script and continuing to the beginning
c. The processing of blocks, starting at the beginning of a script and continuing to the end
A set of instructions and rules that determine the code keywords and punctuation used to write and execute programs is called:
a. syntax. b. a flow chart. c. an algorithm. d. pseudocode
a. syntax
A group problem-solving technique that involves all members of the group contributing ideas spontaneously is called:
a. storyboarding. b. brainstorming. c. role-playing. d. feedback.
b. Brainstorming
Which term describes a set of step-by-step instructions that must be executed in order to solve a problem or perform a task?
a. Syntax b. Algorithm c. Animation d. Storyboard
b. Algorithm
Which programming term describes the various characteristics of an object, such as its size and color? a. Parameter b. Property c. Method d. Class
b. property
Which term describes the information or criticism that a developer is given to suggest ways to improve a design?
a. Feedback b. Prototype c. Brainstorming d. Storyboarding
a. Feedback
. Which type of error will still allow the program to run, but will not perform the task intended?
a. Logic b. Syntax c. Runtime d. Pseudocode
a. logic
Which programming term describes the actions that an object can perform, such as jump?
a. Class b. Method c. Property d. Parameter
b. method
. Which term describes the first operational model of a design such as game?
a. Feedback b. Flowchart c. Prototype d. Storyboard
c. Prototype
When using Scratch, blocks are executed one after the other. What type of programming structure is this?
a. Selection b. Sequence c. Algorithm d. Repetition
b. sequence
Which term describes an action that triggers a reaction, such as pressing the space bar to cause a program to play a sound?
a. Event b. Instance c. Argument d. Parameter
a. event