Input of a Computer
Output of a Computer
Input/Output of a Digital Game
Testing Code Often
Positive Digital Behavior
100

What is one example of an input device that a student might use to type a story?

What is a keyboard?

100

What is one example of an output a computer shows when you finish a game level?

The game might show a “You Win!” screen or a badge.

100

In a simple game, what is one input a player gives to move a character?

Pressing arrow keys, tapping the screen, or moving a joystick.

100

Why is it good to test code after making a small change? (Give one simple reason.)

To find mistakes early so they are easier to fix.

100

What does it mean to be kind online? Give one example.

Being kind online means using polite words and compliments (example: leaving a nice comment on a classmate’s work).

200

Name an input a person gives a computer when they click on a picture.

What is a mouse click or touch on the screen?

200

Name a way a computer can output sound for a movie or video.

Speakers play sound.

200

Give one example of an output the game shows when you collect a coin.

The game might show a sparkle animation, play a chime, and add points.

200

What is one thing you might find when you test your code early?

You might find a small bug, a typo, or that a part doesn’t work as expected.

200

What does it mean to be kind online? Give one example.

Rule: Don’t share personal info or other people’s pictures without permission.

300

Give two examples of inputs a computer can receive.

Pick two:

What is a keyboard, mouse, microphone, camera, touch screen, temperature, or sensor?

300

Describe two types of outputs a computer might have at the same time (for example: sound and image).

Examples: sound and image; vibration and visual alert.

300

Explain how pressing the space bar (input) can cause a character to jump (output).

Press space bar (input) → game code checks if jump allowed (process) → character sprite moves up (output).

300

Explain how testing often can save time when building a project.

Fixing small problems as you go prevents bigger problems later and keeps the project moving.

300

Explain why you should ask permission before sharing someone else’s photo.

Because it respects privacy and keeps people safe; they may not want it shared.

400

Explain how a microphone is an input and describe one classroom activity that uses it.

When a microphone records voice (input); activity: record a reading aloud or class podcast.

400

Explain how a printer is an output device and give an example of something a student might print.

 Printer makes a paper copy; students might print a worksheet or drawing.

400

Describe an example of a game that uses a sensor input (like tilting a tablet) and what output a player sees.

Tilting tablet (input) → game reads accelerometer → character moves left/right (output) and the screen updates.

400

Give two steps you would take if your program does not do what you expect after testing.

Steps: (1) Read the code where the bug happens, (2) add a small test or print message to see values, (3) fix the error and test again.

400

Describe how you would respond if you saw someone being mean online.

Steps: tell a trusted adult, don’t reply to mean messages, and report or block the account if possible.

500

Describe the difference between a keyboard input and a sensor input (like a temperature sensor) and give one example of when each would be used.

Keyboard input: person types letters (used for writing). Sensor input: measures the environment (used to record temperature).

500

Describe how a computer can turn input into output using an example (for example: student presses a key, computer shows a letter on the screen).

Example: pressing a key (input) → computer processes keystroke → shows the letter on screen (output).

500

Create a short input→process→output description for a game where a player taps the screen to make a ball bounce and earn points.

Example: Tap screen (input) → program increases ball’s vertical speed (process) → ball bounces and score increases (output).

500

Describe a short plan for testing a small game: list at least three tests you would run and what you would check for in each test.

Example tests: play one level to see if scoring works; try invalid inputs to see if game handles them; test on another device to check controls. Check that scores increase correctly, controls respond, and no crashes occur.

500

Write a short set of five class rules for safe and respectful digital behavior that your classmates can follow.

 Example class rules:

  1. Be kind and use respectful language.
  2. Ask permission before sharing photos or videos of others.
  3. Keep personal information private (no full name, address, or phone).
  4. Tell an adult if you see something that makes you uncomfortable.
  5. Use devices for learning and play responsibly.
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