What is one example of an input device that a student might use to type a story?
What is a keyboard?
What is one example of an output a computer shows when you finish a game level?
The game might show a “You Win!” screen or a badge.
In a simple game, what is one input a player gives to move a character?
Pressing arrow keys, tapping the screen, or moving a joystick.
Why is it good to test code after making a small change? (Give one simple reason.)
To find mistakes early so they are easier to fix.
What does it mean to be kind online? Give one example.
Being kind online means using polite words and compliments (example: leaving a nice comment on a classmate’s work).
Name an input a person gives a computer when they click on a picture.
What is a mouse click or touch on the screen?
Name a way a computer can output sound for a movie or video.
Speakers play sound.
Give one example of an output the game shows when you collect a coin.
The game might show a sparkle animation, play a chime, and add points.
What is one thing you might find when you test your code early?
You might find a small bug, a typo, or that a part doesn’t work as expected.
What does it mean to be kind online? Give one example.
Rule: Don’t share personal info or other people’s pictures without permission.
Give two examples of inputs a computer can receive.
Pick two:
What is a keyboard, mouse, microphone, camera, touch screen, temperature, or sensor?
Describe two types of outputs a computer might have at the same time (for example: sound and image).
Examples: sound and image; vibration and visual alert.
Explain how pressing the space bar (input) can cause a character to jump (output).
Press space bar (input) → game code checks if jump allowed (process) → character sprite moves up (output).
Explain how testing often can save time when building a project.
Fixing small problems as you go prevents bigger problems later and keeps the project moving.
Explain why you should ask permission before sharing someone else’s photo.
Because it respects privacy and keeps people safe; they may not want it shared.
Explain how a microphone is an input and describe one classroom activity that uses it.
When a microphone records voice (input); activity: record a reading aloud or class podcast.
Explain how a printer is an output device and give an example of something a student might print.
Printer makes a paper copy; students might print a worksheet or drawing.
Describe an example of a game that uses a sensor input (like tilting a tablet) and what output a player sees.
Tilting tablet (input) → game reads accelerometer → character moves left/right (output) and the screen updates.
Give two steps you would take if your program does not do what you expect after testing.
Steps: (1) Read the code where the bug happens, (2) add a small test or print message to see values, (3) fix the error and test again.
Describe how you would respond if you saw someone being mean online.
Steps: tell a trusted adult, don’t reply to mean messages, and report or block the account if possible.
Describe the difference between a keyboard input and a sensor input (like a temperature sensor) and give one example of when each would be used.
Keyboard input: person types letters (used for writing). Sensor input: measures the environment (used to record temperature).
Describe how a computer can turn input into output using an example (for example: student presses a key, computer shows a letter on the screen).
Example: pressing a key (input) → computer processes keystroke → shows the letter on screen (output).
Create a short input→process→output description for a game where a player taps the screen to make a ball bounce and earn points.
Example: Tap screen (input) → program increases ball’s vertical speed (process) → ball bounces and score increases (output).
Describe a short plan for testing a small game: list at least three tests you would run and what you would check for in each test.
Example tests: play one level to see if scoring works; try invalid inputs to see if game handles them; test on another device to check controls. Check that scores increase correctly, controls respond, and no crashes occur.
Write a short set of five class rules for safe and respectful digital behavior that your classmates can follow.
Example class rules: