WWE
Don't Choose me
I Can Do It
The Best
Cody Rhodes
100

Prepared sheets structuring an activity for student that teaches or applies the objectives for a lesson.

Work Sheets

100

The instructor provides students with carefully constructed tools to assist students in learning for specific information.

Study Aids

100

Real life problems related to the workplace that students solve by applying learned skills.

Case Studies

100

A thinking skill where a student gives examples like, but not identical to, a target example uses analogies. For example, the internet is analogous to the post office, because both deliver multimedia information to specific addresses.

Analogies

100

Students generate ideas without forming judgment on their value as a group process. Ideas are recorded for later discussion.

Brainstorming

200

An evaluation or assessment given to students to determine the level of learning that occurred; also known as quiz, examination, or evaluation.

Test

200

The instructor places students’ names into a container. At the end of class, someone draws a student's name at random from the container.

Luck of the Draw

200

Students ask questions of each other. This often occurs during student presentations.

Peer Questioning

200

Students correct themselves during reading, speaking, or performing skills.

Self-Correction

200

List of key terms prepared by students or by the instructor and supplemented by the students.

Vocabulary List

300

This is an organizing tool that helps students visualize how many events are linked to or contribute to a result.

Fishbone

300

The instructor shares course objectives with the students to encourage them to take responsibility for their own learning.

Objectives

300

Drawings made to the scale of the actual item or place the students are studying to help convey information.

Scale Drawings

300

Students portray different perspectives in a role-play or discussion of a topic (officer, victim, offender).

Role Reversal

300

Display a picture for a second or two, then ask students to describe what they saw.

Visual Memory

400

Ask a student to remove an object or a concept on a slip of paper from a bag. The student must explain the concept, demonstrate using the object, or illustrate how the topic is related to what they are learning.

Grab Bag

400

Like the television game show, the instructor presents a student or teams of students with an answer and they must generate a question for that answer.

Jeopardy

400

Learners interact with text to collect information, or to improve their understanding of specific topics. This is often used with a worksheet.

Reading for Information

400

Instructor or student asks a question and calls upon a student to answer. That student “tosses” the question to another student if they do not know the answer.

Toss a Question

400

Students share prepared information in a structured manner.

Presentations

500

This can help motivate students and create a community spirit. Use humor that is unoffensive and unbiased.

Humor

500

The instructor creates a spinner marked into four quadrants labeled “Predict, Explain, Summarize, Evaluate.”

After presenting new material, they spin the spinner and ask students to answer a question based on the location of the spinner. For example, if the spinner lands on the “Summarize” quadrant, the instructor might say, “Summarize the key concepts you just learned.” 

Idea Spinner

500

Students evaluate presentations or work of fellow students.

Peer Evaluation

500

The instructor brings an object to class or provides a description of an object, such as drugs or an explosive device, that is unfamiliar or has some historical significance. They ask students to identify the object or describe how it might have been used.

What Is It

500

This is a graphic way of organizing information to show the interrelationships between concepts.

Mind Map

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