Personal Information
Online Games Safety
Social Media Safety
Cyberbullying
100

Five items of personal information not safe to share with a stranger on the internet.

What is my name, my address, my parent's name, my school name, my sibling's name, my age, etc.

100

True or False.  It is good to question why someone wants to connect online and avoid trusting people I've never met in person.

What is true.

100

True or False:  People on social media are always being honest.

False

100

The use of digital technologies, such as computers, smartphones, and gaming consoles, to engage in willful and repeated harm intended to harass, threaten, or humiliate a victim who cannot easily defend themselves.

What is cyberbullying

200

True or False"  While playing video games, sharing photos is a great way make friends.

What is false.

200

True or False.  Getting an in-game gift from a stranger means that I can trust them.

What is false.  Gifts might be a way to trick you into giving away too much information or build trust in someone you don't know.
200

Websites and applications that enable users to create, share, and exchange content, ideas, and personal messages within virtual communities and networks.

What is social media.

200

2 tactics used by cyberbullies.

What is posting mean comments or rumors, sharing embarrassing photos or private information, impersonating the victim, and excluding the victim from online groups.

300

True or False:  A fellow gamer that shares too much personal information might be trying to trick me into sharing the same information, such as my location, age etc.

What is true.

300

Name 3 things I could do when while playing a video game another play said things that made me uncomfortable.

What is: Take screen shots of suspicious conversations, profiles, or content for reference, block users and report the behavior, contact authorities, change privacy settings.

300

True or False: Sharing images online exposes individuals to loss of control, identity theft, cyberbullying, and exploitation.  

True:  Once a photo is posted, it can be downloaded, shared, or manipulated without consent, often remaining accessible indefinitely despite removal attempts.

400

3 thinkg my parents may do to ensure I am using the internet safely.

What is: Use of parental controls, reading the chat during my games, disabling the voice chat during games, keeping my accounts private.

400

When a video game friend wants to meet in person, I should:

A:  Tell my parents and see if they think it is a good idea.

B:  Sneak out and meet the person without telling my parents.

C.  Invite them to my house since I cannot drive yet.

What is A:  I should tell my parents if anyone, especially a stranger asks me to meet them in person.

400

True or False: All social media platforms such as Snap Chat, Instragram and TikToc or working hard to make sure their platforms are safe to use by kids and teens.

False:  A 2026 study by the Cybersafety Research Center found that more than half of youth safety features on major platforms like Instagram, TikTok, Snapchat, and YouTube are ineffective. 

400

3 strategies to avoid being cyberbullied.

What is not positing anything online you want to keep private. Making use of privacy settings on social media, limiting your online friends,  protecting your passwords,  and limiting access to your accounts and devices.

500

Three places online where my personal information is at risk.

Video game chats, social media such as instragram, snapchat, tik tok etc, live streaming platforms such as Twitch, Discord or You Tube.

500

True or False: It is safe to accept an invitation to a private chat room with a friend I met while playing my video games.

False:  You need to ask yourself what this person wants to talk about in private.

500

3 healthier alternatives to social media that allow me to make and connect with my friends.

What are: Sports, clubs, neighbors, parks, recreation centers, libraries etc.

M
e
n
u