First weeks
Game design principles
Beginner's Twine
Advanced Twine
Miscellaneous
100

Weiqi was a territory control game played in this country

China

100

The rules of a game are also known by this term

Mechanics

100

The name of a passage can only be seen by this person.  

The writer/creator

100
You can use one of these in order to hold a value for something like player health. 

Variable

100
In order to protect against the Sirens' spell, Odysseus had his men do this before sailing close to the Sirens' island. 

Plugged their ears with wax

200

"Dogs and Pigs" is the oldest known one of these. 

Board game

200

A game must have one of these so players know what their goal is. 

A winning condition

200

After clicking Macro, you can press this option to quickly add a new passage. 

Link

200

These rounded symbols are used often in Twine

Parentheses
200

A linear pair of angles is also known by this term, meaning their sum is 180o

Supplementary

300

The game development tool we'll be using in this class is called this. 

Unity

300

This term refers to the time and location where a game takes place. 

The setting

300

This keyword will make a passage wait for a set time before doing something. 

after

300

When you want your story to go to a passage on its own after a set time, you can use this keyword. 

go-to

300

When playing guitar, this type of chord can be achieved by pressing down multiple strings on the same fret with one finger. 

Barre chord

400

This is the computer language we'll be learning to use in this class. 

C#

400

One of this game's mechanics involves physical contact to change the state of another player. 

Tag

400

You can click this to change the name of a passage.

Rename

400

This symbol will create a variable that lives across multiple passages. 

$

400

The Norman invasion of 1066 allowed this language to exert pressure on early English. 

French

500

This ancient Egyptian game involved moving pieces around a board after throwing sticks or bones. 

Senet

500

Mechanics is one part of the framework we will use to analyze games, along with these two other aspects. 

Dynamics and aesthetics

500

This type of document can help you plan out your Twine story. 

Choices map

500

A variable with an underscore (_) will work in this many passages. 

One

500

Because they are believed to be massive objects condensed to a point, black holes behave like they have an infinite amount of this quantity. 

Density

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