Weiqi was a territory control game played in this country
China
The rules of a game are also known by this term
Mechanics
The name of a passage can only be seen by this person.
The writer/creator
Variable
Plugged their ears with wax
"Dogs and Pigs" is the oldest known one of these.
Board game
A game must have one of these so players know what their goal is.
A winning condition
After clicking Macro, you can press this option to quickly add a new passage.
Link
These rounded symbols are used often in Twine
A linear pair of angles is also known by this term, meaning their sum is 180o
Supplementary
The game development tool we'll be using in this class is called this.
Unity
This term refers to the time and location where a game takes place.
The setting
This keyword will make a passage wait for a set time before doing something.
after
When you want your story to go to a passage on its own after a set time, you can use this keyword.
go-to
When playing guitar, this type of chord can be achieved by pressing down multiple strings on the same fret with one finger.
Barre chord
This is the computer language we'll be learning to use in this class.
C#
One of this game's mechanics involves physical contact to change the state of another player.
Tag
You can click this to change the name of a passage.
Rename
This symbol will create a variable that lives across multiple passages.
$
The Norman invasion of 1066 allowed this language to exert pressure on early English.
French
This ancient Egyptian game involved moving pieces around a board after throwing sticks or bones.
Senet
Mechanics is one part of the framework we will use to analyze games, along with these two other aspects.
Dynamics and aesthetics
This type of document can help you plan out your Twine story.
Choices map
A variable with an underscore (_) will work in this many passages.
One
Because they are believed to be massive objects condensed to a point, black holes behave like they have an infinite amount of this quantity.
Density