Plot Twists (& Turns)
Conflict & Suspense
Vocabulary Grab Bag
Characters
Big Ideas & Themes
100

The part of a story where background information is given.

exposition

100

When a character struggles with their own thoughts or decisions.

internal conflict

100

A long, organized trip to hunt or observe animals.

safari

100

The character who works at a grocery/supermarket in in Checkouts.

the bag boy

100

The feeling or attitude of an author's writing, like romantic, humorous, or serious.

tone

200

The most intense or exciting point of a story.

climax

200

The type of conflict between Rainsford and Zaroff in "The Most Dangerous Game"

person vs. person

200

Very ancient, belonging to the earliest times

primeval

200

The professional hunter invited to Zaroff’s island.

Rainsford

200

A change in one small action that leads to massive consequences

butterfly theory

300

When a story hints about something that will happen later.

foreshadowing

300

The spilled jar in “Checkouts” creates this feeling for the boy.

embarrassment / internal conflict

300

To lose strength or hesitate just before the end

falter

300

The man who explains the strict hunting rules in A Sound of Thunder

Travis

300

A key lesson of The Gift of the Magi: true value is found not in money but in this

love / sacrifice

400

The opposite of suspense, when everything is settled at the end of a story

resolution

400

A storm at sea or wild jungle chase are examples of this type of conflict.

person vs nature

400

A statement that seems contradictory but might be true.

paradox

400

This characters buy and sacrifice gifts for each other

Della and Jim

400

General Zaroff describes his human hunt as a kind of “game” and wishes Rainsford “good rest” before the chase. What kind of irony is this?

verbal irony

500

In “A Sound of Thunder,” this small event leads to a huge change in the future.

stepping off the path / the butterfly effect

500

Writers build suspense by delaying key information, showing emotion, or using this technique.

foreshadowing

500

To destroy something completely.

Annihilate

500

Zaroff’s assistant in The Most Dangerous Game

Ivan

500

In The Gift of the Magi, the ending is an example of this specific type of irony, because the result is the opposite of what readers expected.

situational irony

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