What does it take to disengage?
Bonus Action
Name 1 of the places makes up the Barrier
Blood Marshes & Wicker Woods
What do the Iron Road Caravans do?
Brings people and goods place to place
Everyone roll a dice of your choosing
Closest to 8 wins
When may a player grit?
"At any point"
Name a region where you could escape the Sacred Order
-Teno
-Shal'Dune
-Dusk Lands
-The Barrier
What counts as a greater god?
Eternis or Radiant
Name something you'd like to see (more of) in this campaign.
Points for everyone
Accurately name 2 things that the skull token can do for you.
Refer to rules.
(Bonus 100 if mentioned how awesome it is)
What mountain range covers the Dusk Lands?
What does it mean to be a "higher being"?
"No" followers, usually more conceptual
Everyone roll on the extreme wild magic table.
Worst outcome wins
Explain how Timmy will roll:
Timmy and his opponent are knocked prone, his enemy is restrained, Timmy is getting the help action, Timmy is blinded, his enemy is poisoned
Advantage +2
Name a "secret" found just from the map
You may take time to look
Who knows...
Name the allies and enemies of the League of the Mechanus
- Allies: Fang bond, Sacred Order
-Enemies: Crucible
Say what you think a prayer to one god of your choosing would be
Most accurate wins the points
Name everything wrong with this:
Timmy is face-to-face with a dragon and at low health, he picks up his sword from the ground and makes 1 swing and shove, they tie on the roll but the dragon wins from higher strength score. Timmy then disengages, making it home to his family.
- Picking up and disengaging both bonus actions (200)
- Contested rolls that tie must reroll (300)
- Incorrect Ruling (-100 from potential points)
If I were in Vaelorith, show me the step-by-step path to get a caravan to Zerinall
Trick Question
300 if pathed "correctly" despite being impossible
If Timmy were obsessed with knowledge of magic and death, name the three most fitting gods/factions to follow.
- Order of the shard
- Mephisto
- Metatron
1: 100
2: 300
3: 500