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Characters
In Which Book
Get a Clue
Objects That Matter
100

This is where Ruby and Nai-Nai go every weekday during the summer.

The Senior Recreation Center

100

This boy is described as having a question mark face.

Evan McClelland

100

A character from this book has heterochromia iridum.

Arlo Finch in the Valley of Fire

100

This is where Evan went looking for clues about how the library burned down.

The overgrown area where the library once stood.

100

This object was worn by Betty in Final Word.

Frog necklace 

200

This is the city and state that Carson lives in.

Minnow, North Dakota

200

This person is the captain of the JV hoverball team at SLAM.

Canter Weathers

200

In this book, a character loses their phone on public transportation.

Ruby Lost and Found

200

This text is where one would find information on Faerie Beetles and Wisps.

Culman’s Bestiary of Notable Creatures

200

This magical item always points to the nearest Greenwild pocket.

A dandelight

300

July and William go to this marketplace in the underworld, hidden beneath lanterns, to find food and ingredients.

Dire Market

300

This Blue Patrol member earned Owl rank and multiple badges including Watching, Pathing, Signaling, and Tracking.

Indra

300

A character in this book says "If you don't remember someone, you can't miss them."

Ghost Book

300

Ye-Ye’s scavenger hunt riddle about “a thing that takes many a shape and size. I make things hide and invisible to the eye” led to this.

Erasers (at the stationery store)

300

This book was left behind by Ye-Ye in the Little Free Library during the scavenger hunt.

A Guide to Hiking in Northern California

400

This river is along the border between Ethiopia and Sudan that the soldiers forced refugees toward in A Long Walk to Water.

The Gilo River

400

This Botanist is forced to steal the Ghost-Moth Orchid and the dandelight to save her son.

Marigold Brightly

400

These two battle books mention a magnolia tree.

Greenwild and The Lost Library

400

In Final Word, Hope and Jennifer found a clue in this edition of the board game "Clue".

The Scooby-Doo edition

400

This item burns up after July uses it to protect William from the Tumor Ghost.

Protection amulet

500

This type of chamber is a method of transportation Myra usually avoids at all costs.

Anti-Grav chamber

500

This character is blind.

The earthworm

500

In this book, lunarsynthesis is used to help plants grow.

Greenwild

500

This game was the answer to Ye-Ye's scavenger hunt clue that said "it's stop and go; surround all sides to beat your foe".

Weiqi

500

This is the actual name for the black box (Betsy) that Carson receives.

A PEDD (Personal Encrypted Data Device)

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