In Solution Fluency, ____ the problem, because you need to know exactly what you're doing before you start.
Define
Distinguishing similarities and differences and seeing the project as a problem to be solved.
Analyzing
Clarify the goals of the completed project to the student.
Define the tasks
The Computer can provide vast amount of information in various forms, such as text, graphics, sound and video. Even multimedia encyclopedias are today available on the internet.
Information Tool
_____ is the ability to unconciously interpret this avalanche of data in all formats, in order to extract the essential and percieve it's significance.
Information Fluency
Making spontaneous connections among ideas, thus generating interesting and new ideas.
Synthesizing
The students do their work with the teacher as a facilitator.
Act
By means of virtual reality extension systems, the computer can create 3-D images on display to give the user the feeling that are situated in a virtual environment.
Situating tool
It has 5 as, which are ask, acquire, analyze, apply and assess.
Information Fluency
selling of new ideas to allow the public to test the ideas themselves.
Promoting
The students themselves will be allowed to generate their own ideas on the project. Rather than shoot down ideas, the teacher encourages ideas exchange.
Brainstorm
Students cannot do an original work in computer but they also can share their works with others. Teachers can make use of this computer function to develop cooperation among His/Her students.
Co-constructive Tool
_______ is the experience of feelng overwhelmed with too much information.
InfoWhelm
__________ combines the concepts of hypertext
and multimedia to allow rich interaction between the
user and the material.
Hypermedia
The students should be allowed to shift gears and not follow an action path rigidly.
Adopt flexibility
A Teacher can use computer to allow his / her students to develop their own concepts or express themselves through computer creativity activities.
Constructive Tool
It uses the principles of leadership, ethics, accountability, fiscal responsibility, environmental awareness, global citizenship, and personal responsibility.
Global Digital Citizenship
such as when students do a multi-media presentation (with text, graphs, photos, audio narration, interviews, video clips, etc.) Ex. to simulate a television news show.
Constructive tools
The students themselves make an appraisal for or against any idea. Only when students are completely off checked should the teacher intervene.
Judge the ideas
With internet, Communication has became better. A teacher can have a virtual class thus defying space and still pursue the teaching and learning process.
Communication Tool