Computer's
Computer Apps
Types of learning
100

What is Computational Thinking 

Involves knowing how to use data, models, simulations, and algorithmic thinking to formulate and solve problems

100

What is Computer-and web-based games

What people play for entertainment.

100

What is Maker-Based Learning 

A approach consisting of three main parts: Makers, those who are creating and building; Makerspaces, spaces and places with lots of supplies and tools for makers to use; and Making, the act of building and learning with materials and technologies.

200

What is Educational Software

A term used for any computer software that is made for an educational purpose.

200

What is Game-based learning

Games that combine the challenges of game play with specific academic content teachers need to teach and students need to learn.

200

What is a Avatar

An online identity that walks, runs, or flies within the virtual space. 

300

What is Coding

The act of programming a computer using written instructions.

300

What are Desktop-Based Games 

Games that are downloaded to a personal device 

300

What is Problem-Solving

examines how interactive educational software and apps, coding, makerspaces, and 3-D printing, along with digital learning games, support and promote the learning of K-12 students.

400

What is Visual-Thinking and Concept-Mapping software and apps?

Software that records and extends thinking and brainstorming with pictures and webs.

400

What is Virtual Reality (VR)

A lifelike simulation of a three-dimensional environment that can be explored and interacted with by students and teachers through software and hardware. 

400

What is Serious Games

Are computer- and web-based games and apps that have been designed with educational goals in mind

500

What is Object-Oriented Programming

Where students create a virtual object and make it do things in response to programmed instructions

500

What is Virtual Worlds 

A computer-based environments where users adopt online avatars and interact with other game players using those identities. 

500

What is Stealth Learning

Where students, without realizing they are learning, encounter essential academic information by being inside the activities of the game.

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