What is Computational Thinking
Involves knowing how to use data, models, simulations, and algorithmic thinking to formulate and solve problems
What is Computer-and web-based games
What people play for entertainment.
What is Maker-Based Learning
A approach consisting of three main parts: Makers, those who are creating and building; Makerspaces, spaces and places with lots of supplies and tools for makers to use; and Making, the act of building and learning with materials and technologies.
What is Educational Software
A term used for any computer software that is made for an educational purpose.
What is Game-based learning
Games that combine the challenges of game play with specific academic content teachers need to teach and students need to learn.
What is a Avatar
An online identity that walks, runs, or flies within the virtual space.
What is Coding
The act of programming a computer using written instructions.
What are Desktop-Based Games
Games that are downloaded to a personal device
What is Problem-Solving
examines how interactive educational software and apps, coding, makerspaces, and 3-D printing, along with digital learning games, support and promote the learning of K-12 students.
What is Visual-Thinking and Concept-Mapping software and apps?
Software that records and extends thinking and brainstorming with pictures and webs.
What is Virtual Reality (VR)
A lifelike simulation of a three-dimensional environment that can be explored and interacted with by students and teachers through software and hardware.
What is Serious Games
Are computer- and web-based games and apps that have been designed with educational goals in mind
What is Object-Oriented Programming
Where students create a virtual object and make it do things in response to programmed instructions
What is Virtual Worlds
A computer-based environments where users adopt online avatars and interact with other game players using those identities.
What is Stealth Learning
Where students, without realizing they are learning, encounter essential academic information by being inside the activities of the game.