Introduction & Overview
Evaluation Criteria and Review
Integration into Teaching and Recommendations
User Experience and Accessibility
Comparison to Alternatives
100

This is the tool I am reviewing, used to create interactive quiz games for students.

What is Jeopardy Labs?

100

I will assess this tool based on how easy it is to use, its educational value, and how engaging it is.

What are usability, effectiveness, educational value, engagement, and accessibility?

(see rubric)

100

A way to use this tool in the classroom for content review.

What is a team-based Jeopardy game at the end of a lesson?

100

This makes the tool easy to navigate and user-friendly.

What is the simple interface and clear layout?

100

A similar tool for creating quiz games, but often more complex and feature-rich.

What is Kahoot or Quizizz

200

The subject area or context where this tool is most often applied.

What is classroom review, formative assessment, or any subject area?

200

A positive aspect of using this tool is that it motivates students through competition

What is engagement and interactive learning?

200

This type of lesson could be enhanced with Jeopardy Labs.

What are review sessions, formative assessments, or exam prep activities?

200

Accessibility feature that supports inclusive use.

What is compatibility with screen readers and keyboard navigation?

200

This makes Jeopardy Labs preferred for quick, easy, collaborative game creation.

What is its simplicity, immediate accessibility, and familiar game format?

300

The main goal I hope to achieve by using this tool.

What is engaging students in learning and reviewing content interactively?

300

A limitation or challenge I noticed with this tool.

What is limited customization options for game design?

300

How this tool aligns with learning goals.

What is reinforcing knowledge, promoting collaboration, and encouraging critical thinking

300

Teachers can improve accessibility by pairing Jeopardy Labs with this supportive strategy.

What is reading questions aloud or providing printed copies for students who need them?

300

Unlike Kahoot, this tool doesn’t rely on multiple-choice questions but uses open-ended responses

What is Jeopardy Labs?

400

This feature allows you to create customizable question-and-answer games in a familiar quiz format.

What are interactive Jeopardy-style games?

400

A unique feature that makes this tool enjoyable for learners.

What is the familiar Jeopardy game format that students recognize?

400

Before creating a game, teachers should identify these to ensure questions align with the lesson.

What are learning objectives or standards?

400

Because the interface is mostly text-based, this type of learner benefits from its simplicity.

What is a visual or neurodivergent learner who needs minimal distractions?

400

Jeopardy Labs is best chosen over flashcard tools like Quizlet when teachers want to encourage this type of classroom interaction.

What is teamwork and verbal participation?

500

The type of content you can include in your games.

Technical requirement needed to access this tool.

What are text, images, and hyperlinks?

What is an internet browser and internet connection

500

This feature allows teachers to measure student understanding in real time as the game progresses.

What is immediate feedback through student responses?

500

This strategy helps ensure questions challenge all learners.

What is using a mix of easy, moderate, and higher-order questions?

500

Jeopardy Labs stands out for this feature, allowing users to play games easily without creating an account.

What is open access and no-login gameplay?

500

While tools like Gimkit reward players with virtual money or upgrades, Jeopardy Labs focuses on this educational strength.

What is reinforcing academic knowledge through classic Q&A

M
e
n
u