Color Theory
Formal Elements
Principles of Design
Animation
Art Trivia
100

Orange, Purple, Green

Secondary Colors

100

the surface quality or feel of an object

Texture

100

Using differences (color, size, shape) to create visual interest and highlight elements

Contrast

100

Refers to any type of animation coming out of Japan

Anime

100

the traditional Japanese art of paper folding

Origami

200

Colors that are opposite of each other on the color wheel

Complementary Colors

200

A three-dimensional object with height, width, and depth (e.g., cubes, spheres, or implied 3D shapes in 2D art)

Form

200

Using different elements to add interest and avoid monotony

Variety

200

the frequency at which consecutive images are displayed in animation, commonly referred to as FPS.

Frame Rate, Frames Per Second, Frame Speed

200

the art and practice of visual communication, commonly used in advertising

Graphic Design

300

A group of colors that are directly next to each other on the color wheel

Analogous Colors

300

The degree of lightness or darkness in a color

Value

300

repetition of lines, shapes, colors, or forms in a predictable sequence to create rhythm, unity, and visual interest in a design

Pattern

300

a popular image format known for creating short, looping, soundless animations, essentially mini-videos

.GIF

300

a genre of art depicting inanimate objects like fruit, flowers, or household items

Still Life

400

A type of color created by mixing opposite colors together

Neutral

400

commonly used to evoke emotions and can be described using temperature

Color

400

Making one part of the design stand out to draw the viewer's attention

Emphasis

400

Shows how objects change shape to express weight and flexibility

Squash & Stretch

400

the art and technique of arranging letters, numbers, and symbols to make written content legible, readable, and visually appealing

Typography

500

A combination of 2 or more colors used to create a feeling or effect in a work of art. 

Color Scheme

500

The Foreground, Middle ground, and Background, work together to create this.

Space

500

making all elements in a design feel like they belong together as a single, complete unit, rather than random parts

Unity
500

Refers to animating any object by taking pictures of them in slightly altered positions including puppet work and claymation

Stop Motion

500

An artistic technique using converging lines to create the illusion of depth and space on a flat surface, making objects appear smaller and farther away

Linear Perspective

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