Spell Check
“How would you like to do this”
Creature Codex
Unearthed Arcana
The Real Word
100

This 3rd level spell requires 1 action to cast, is touch, and the material components are "one feather from any bird."

What is Fly?

100

Spell casting is an essential part of anyclass when it is included in one way or another. For full spell casters they gain the ability to cast their spells as first level. Half casters not gaining their spells until their 2nd level. With druids, clerics, and wizards able to prepare their spells. Bards, sorcerers, and warlocks able to cast their spells as known.

Artificers have their spells at 1st level.

100

The Beholder has been a fixture within dungeons and dragons sense it’s conception. Mostly known for its eyes, all of them having their own ray. Starting from top to bottom all 10 are, charm ray, paralyzing ray, fear ray, slowing ray, enervation ray, telekinetic ray, sleep ray, petrification ray, disintegration ray, and death ray.

It has 11 eyes, the one in the center of it’s head.

100

Within the Strixhaven Unearthed Arcana, there was a set of 5 subclasses that could be potentially used for multiple classes. With the Mages of Silverquill, Quandrix, Prismari, and Witherbloom. Before being shelved, some of these would be available to the Wizard, Druid, Sorcerer, and Bard.

warlocks also are available to the Witherbloom and Silverquill subclasses.

100

The hardness or softness of water is determined by the mineral content of both calcium and magnesium: 

  • hard water has less than 17 parts per million
  • Slightly soft water has 17 to 60 parts per million
  • Moderately soft water has 60 to 120 parts per million
  • soft water has 120 to 180 parts per million‌
  • Very soft water has greater than 180 parts per million 


  • Soft water has less than 17 parts per million
  • Slightly hard water has 17 to 60 parts per million
  • Moderately hard water has 60 to 120 parts per million
  • Hard water has 120 to 180 parts per million‌
  • Very hard water has greater than 180 parts per million 
200

This 1st level spell requires 1 action to cast, has 30 feet or range, and requires either a drop of water or a few grains or sand.

Create or Destroy water

200

There have been many Lineages added to dnd over the years, although some of them being separated as being more “monsterious” or exotic. Some of which would include goblins, kobalts, grung, centuar, and shifters. All of which were revised in Mordenkainen's Monsters of the Multiverse.

The Grung, Tragically, were never remade with Mordenkain's MotM.

200

Goblins and goblinoids have came in many different forms and names over the years. Such as the Nilbog and Hobgoblin iron shadow from volos guide to monsters. The Werebats from Waterdeep: Dragon heist, and the Bugbear Gardener and Lieutenant from Tales of the Yawning Portal.

The Werebats came from Waterdeep: Dungeon of the Mad Mage.

200

Before the “skill expert” feat there were a long list of feats released in 2017 that gave both expertise and an additional ability. Such as the Historian, who naturally gains expertise in history and when giving the help action may add their proficiency to whoever is rolling. Persuasive giving expertise in persuasion, with the ability to charm someone outside of combat. And Gourmand giving expertise in cook’s utensils with the ability to give 2 extra hit die after a long rest.

there is no persuasive feat, the name is diplomat.

200

If you have 80 tickets for the fair and each ride costs 5 tickets, how many rides can you go on?

16 rides

300
This 2nd level spell requires 1 action to cast, is Touch range, lasts 8 hours, and requires either a dried carrot or an agate.

Darkvision.

300

“A level 2 party walks into a bar, the Transmutation wizard attempts to uses Minor Alchemy to create fake gold for the bartender. A Hexblade warlock looms gloomy in the corner whispering their hexblades curse under their breathe, while The College of Glamor bard used Enthralling Performance to wow the crowd and distract the bartender.”
What is wrong?

Bards do not gain their college until level 3.

300

The Tarrasque is a profoundly powerful foe, known for its gargantuan size allowing itself to deal double damage to objects and structures, limited magical immunity ignoring spells of 6th level or lower, their horn, claw, bite, and lastly frightening presence.

They do not have magical immunity, they have a reflective carapace that ignores or reflects lined spells or magic missile.

300

The Ranger class sense it’s conception has always been under great scrutiny, and with it came 2 entirely remade classes for ranger. The first simply title the revised ranger, that came with new abilities like greater favored enemy. The 2nd being the “ranger with no spells” that would of given the ranger a superiority dice pool and Poultices that would heal others or themselves equal to half their level in d6.

there is a 3rd class the Ambuscade Ranger, a spell-less 5 level class that would of allowed you to summon a spirit companion.)

300

It is quite unsafe to mix chemicals, some of which you shouldn't would be rubbing alcohol and bleach, Hydrogen peroxide and vinegar, ammonia and vinegar, and most notably bleach and vinegar.

Mixing ammonia and vinegar is surprisingly okay! (don't quote this)

400

This 5th level spell required 10 minutes to cast, it's range is self, lasts for 10 minutes with concentration, and a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.

Scrying.

400

There have been quite a few backgrounds over the years, more or less their abilities unused beyond what proficiencies they gave. Such as the Criminal giving Stealth and deception, Hermit both medicine and religion, Knight Athletics and Persuasion, Gladiator acrobatics and Performance, and Urban bounty hunter giving the options between 2 with Deception, Insight, Persuasion, and Stealth.

The knight is a Varient of Noble, giving history and persuation.

400

The Tarrasque is a profoundly powerful foe, known for its gargantuan size allowing itself to deal double damage to objects and structures, limited magical immunity ignoring spells of 6th level or lower, their horn, claw, bite, and lastly frightening presence.

They do not have magical immunity, they have a reflective carapace that ignores or reflects lined spells or magic missile.

400

Technomagic were a sect of spells dedicated to the if magic and the casting of which was brought to modern day. One such example would be the spell "ballistic shield”, is a 3rd level spell, takes 1 action to cast, lasts 10 minutes of concentration, requires all verbal, somatic, and material components, and gives the effect to have resistance to all “non-magical ballistic damage.


Ballistic shield is not the name of the spell, as it is from sw5e, the actual name would be protection from ballistics

400

We love evading taxes! And many accidentally do as they don't properly document their sidejobs or self employment. Some of the documents you would need are checks paid out to you, receipts and mileage logs car expenses, Estimated tax payments, flight logs, and statements from banks, payment apps, card processors or online marketplaces.

Flight logs are not required.

500

This 9th level spell requires 1 hour to cast, has 10 feat of range, has a special duration, and needs a for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which the spell consumes.

Astral Projection

500

Encumbrance rules work like this. To figure out how many pounds your Carrying Capacity is, you multiply your strength score by 10. To push drag or lift you multiply you double your Carrying Capacity. If you exceed the amount you’re Carrying Capacity in weight you’re movement is slowed to 5 feet per round.

To find you're Carrying Capacity you multiply your strength score by 15.

500

As of the writing of this, there are 2 cr 30 creatures,6 cr 26 creatures, 1 cr 25, 8 cr 24, 14 cr 23, 6 cr 22, 9 cr 21, and 7 cr 20.

There are only 7 cr 24 creatures. sorry.

500

One of the most mourned classes from unearthed arcana is the Mystic class, known to be entirely psionic. The class would of had an access to an amount of “Psi Points” that could be used on “Psionic Disciplines”. all of which having a list of abilities notorious for being overpowered, such as tremorsense, telepathy, advantage on initiative or athletics checks, giving out temporary hit points, and many many more.

Telepathy is not a “psionic discipline” it’s just a class feature.

500

there are many different types of water heaters! two of which would be tank and tankless. the advantage of tanks being they last longer than tankless, and the advantage of tankless being they only heat water when you need it, and non-condensing tankless heaters can be less expensive.

Tankless water heaters are knows to actually last longer than tank heaters.

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