Parts of a Story
Lit Devices you better know!
Playing with words
Ways to compare
Tasks on the Keystones
100

A struggle or clash between opposing characters, forces, or emotions.

Conflict/Problem
100

An organizational device used in literature to create expectation or to set up an explanation of later developments.

Foreshadowing

100

The repetition of initial sounds in neighboring words.

Alliteration

100

A comparison of two unlike things in which a word of comparison (like or as) is used

Simile

100

To make understandable, plain or clear.

Explain

200

The turning point in a narrative; the moment when the conflict is at its most intense.

Climax

200

The method an author uses to reveal characters and their various traits and personalities (e.g., direct, indirect).

Characterization

200

An author’s choice of words and phrases, which combine to help create meaning and tone.

Diction

200

The comparison of two unlike things in which no words of comparison (like or as) are used

Metpahor

200

The author’s central thought; the chief topic of a text expressed or implied in a word or phrase; the topic sentence of a paragraph.

Main idea

300

The portion of a story following the climax in which the conflict is resolved.

Resolution

300

The use of a word or phrase to mean the exact opposite of its literal or usual meaning; incongruity between the actual result of a sequence of events and the expected result.

Irony

300

Descriptive or figurative language in a literary work using all five senses.

Imagery

300

An object or abstract idea given human qualities or human form

Personification:

300

The intent either to inform or teach someone about something, to entertain people or to persuade or convince his/her audience to do or not do something.

Author's purpose

400

A narrative device, often used at the beginning of a work that provides necessary background information about the characters and their circumstances.

Exposition

400

The prevailing emotions or atmosphere of a work

Mood

400

An exaggeration or overstatement (e.g., I had to wait forever.)

Hyperbole

400

An implied or indirect reference in literature to a familiar person, place, or event.

Allusion

400

A judgment based on reasoning rather than on a direct or explicit statement. A conclusion based on facts or circumstances; understanding gained by “reading between the lines.”

Inference

500

The part of a literary plot that is characterized by diminishing tensions and the resolution of the plot’s conflicts and complications.

Falling Action

500

A literary approach that ridicules or examines human vice or weakness.

Satire

500

Groups of letters placed after a word to alter its meaning or change it into a different kind of word, from an adjective to an adverb, etc.

Suffix

500

A form of extended metaphor in which objects, persons, and actions in a narrative are equated with meanings that lie outside the narrative itself. The underlying meaning may have moral, social, religious, or political significance

Allegory

500

Examine and judge carefully. To judge or determine the significance, worth or quality of something; to assess.

Evaluate

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