TGfU
Play
Constraint-Led
Sport Education
Manipulative Skills / Physical Literacy
100

To provide the learner with a better understanding of the technical and tactical skills necessary to be successful over a wide variety of games.

What is Teaching Games for Understanding

100

When one is absorbed in an activity that provides enjoyment

What is play

100

Weather, training facility, and fans are examples

What are Environmental Constraints

100

Plans and leads the warm-up and cool-down, supports the captain, and encourages teammates.

What is the Trainer

100

Manipulating by body positioning, spacial awareness of the court and footwork.

What is Receiving

200

Participants know why a certain skill is important and how to implement the skill within a game situation

What is skill execution

200

Used as a general and inclusive label for movement

What are Foundational Motor Skills

200

Unable to modify but activities should be developed to align with the special traits

What are Individual/Player constraints

200

Students are members of a team at the start of the season and stay with that team throughout the season

What is Affiliation

200

Where one will continue to practice and improve on a skill during this phase of skill development

What is Formative/Kinesthetic

300

Sampling, Representation, Exaggeration, and Tactical Complexity

What are the pedagogical principles of TGfU

300

May or may not have engagement and self-emotional learning is not present

What is directed play

300

Specifies what counts as a skill and creates the actual experience for the player or participant

What are Prescriptive Actions

300

Knows the rules, takes on additional roles and concentrates on the game

Who is the Official

300

Where one consistently develops motivation and the ability to understand, communicate and apply different forms of movement

What is being physically literate

400

Space, Force, Time, Uncertainty, and Psych

What are the 5 Strategic Control Factors

400

These allow participants to get to know each other, build rapport, learn to work cooperatively and work on communication

What are Experiential Learning Games

400

Control the space and time the game is being played and stipulate the equipment that can be used

What are Descriptive Actions

400

Used during formal competition and rotate among teams during the competition.

What are Duty Teams

400

The way one thinks, feels and acts about physical activity and movement is deeply rooted within the field of sport.

What is sporting habitus

500

Keeping more options to yourself and fewer to defend against is better.

What is Uncertainty

500

Has 4 core philosophy principles: well-structured game environments, learning to be skillful, effective pedagogy and range of learning outcomes

What is MoveWell

500

Done by the coach so a player will improve their ability to search for alternative solutions in order to deal with the unpredictability of the game

What is Manipulating Constraints

500

Was influenced by the "Sport for All" movement that was developed in Europe

Who is Daryl Siedentop

500

The ability to articulate what influences movement and having the ability to understand the benefits of an active lifestyle.

What is Knowledge and Understanding (Cognitive) - assessing Physical Literacy

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