Attention and Memory
Assessing Learning
Stages and Transfer
Feedback
Scheduling and Organizing
100

A resource (or pool of resources) that is available and that can be used for various purposes

Attention

100

the deliberate attempts to improve performance of a particular skill or action

practice

100

Influence of previous experience on learning a new skill and performing a skill in a new context.

Transfer of learning

100

information provided as a natural consequence of making an action

inherent feedback

100

The cognitive rehearsal of a physical skill in the absence of overt physical movements.

Mental Practice

200

Attention remaining for the secondary task is reduced when the primary task is what?

More complex

200

Factors can affect momentary levels of skilled performance resulting in temporary performance changes. Give 2 examples.

drugs, sleep loss, mood, stress, motivation, etc.

200

In this Fitts and Posner's stage of learning, beginner focuses on solving cognitively oriented problems related to what to do and how to do this skill.

cognitive stage

200

Information that is supplemented to the learning environment

augmented feedback

200

Is a practice schedule in which the duration of rest between practice trials is relatively long

Distributed practice

300

Performance of a skill (or its parts) with little/no demand on attention capacity.

Automaticity

300

Line graph describing performance by plotting performance measures across practice trials or periods of time

Performance Curve

300

What is the solution in Bernstein's first stage of learning?

freezing the degrees of freedom

300

¡Augmented information about the movement pattern/characteristics that led to the performance outcome

Knowledge of performance (KP)

300

Practicing throwing only 20 yards is an example of this practice

Constant practice

400

the process by which we keep from losing information from STM

rehearsal

400

Describe the power law of practice

rapid improvement early on, but slows during later practice

400

In this 2 stage model is divided into the initial stage and later staged of learning.

Gentile's Two-stage model

400

This feedback often directs the learner to think about externally directed information

Knowledge of results (KR)

400

Practice an easier variation of the skill before practicing the skill itself.

Simplification

500

Contains very well-learned information that has been collected over a lifetime

Long-term memory

500

List 4 of the 6 parts of the definition of Motor Learning

1.Learning results from practice or experience

2.It’s not directly observable

3.Learning changes are inferred from performance changes

4.Not all changes in performance are due to learning

5.Learning produces an acquired capability for skilled performance

6.Relatively permanent and not transitory

500

Why does positive transfer occur?

Similarity of skill and context components. Similarity of processing requirements.

500

Precise feedback (indicating the amount and direction of the error) is given only when performance falls outside a range of acceptability

Bandwidth feedback

500

Memory and performance disruption that results from performing variations of a skill within the context of practice

Contextual Interference

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