Definitions
Graphs
Equations
Freefall & Projectiles
Vectors & Scalars
100

This quantity describes the location of an object, compared to some predetermined origin.

What is Position?

100

This description of a position vs. time graph represents an object that is not moving.

What is a line with zero slope?

100

This equation relates velocities to acceleration and time and is derived from the definition of acceleration.

What is Vfx = V0x + axt?

100

This is the acceleration due to gravity.

What is 9.8 m/s2?

100

This is the definition of a scalar.

What is a quantity that does not include direction?

200

This quantity represents the change in position of an object.

What is displacement?
200

This description of a position vs. time graph represents an object that is moving with constant speed in the forward direction.

What is a line with positive slope?

200

This equation (which is everybody's favorite) does not feature final velocity.

What is xfx = x0 + v0xt + (1/2) ax t2?

200

This describe the relationship between x and y motion during projectile motion.

What is they are independent?

200

This is the definition of a vector.

What is a quantity that includes magnitude and direction?

300

This quantity represents the rate of change of position of an object.

What is velocity?

300

This description of a position vs. time graph represents an object that is accelerating in the backwards direction.

What is a downwards curved parabola?

300

This equation does not feature time.

What is vfx2 = v0x2 + 2ax(xf-x0)?

300

This is the acceleration in the x direction during projectile motion.

What is zero?

300

This is the method by which two vectors can be added.

What is the head-to-tail method?

400

This quantity represents the rate of change of velocity of an object.

What is acceleration?

400

This description of a velocity vs. time graph represents an object that is speeding up in the backwards direction.

What is a line with negative slope below zero?

400

This equation is a modified form of everybody's favorite kinematics equation, and does not include initial velocity and is not featured on the equation sheet.

What is xf = x0 +vfxt - (1/2)axt2?

400

This quantity relates the motion in the x and y directions during projectile motion.

What is time?

400

This is the general term used for the sum of multiple vectors.

What is the resultant?

500

These two base SI units can be combined in various ways to make units for each quantity used in kinematics equations.

What are meters and seconds?
500

This description of a position vs. time graph represents an object that is slowing down and then speeding up.

What is a parabola shown from before to after the vertex?

500

This equation does not include acceleration and is not featured on the equation sheet.

What is xf = x0 + (1/2)(v0+vf)t

500

When a projectile is launched with a known velocity at an angle, this must be done before the problem can be started.

What is separating the initial velocity into its horizontal and vertical components?

500

This the result of multiplying a scalar by a vector.

What is a change in magnitude without affecting direction?

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