More attractive and less impositive process
Advantage: increases intrinsic commitment, engagement, and interest.
How is a classroom activity that incorporates elements like points, awards, and classification charts called?
Gamification
Which is the first key step for designing a classroom game?
Define clear learning objectives
Which is a common challenge if the game is too easy or too difficult?
Frustration, demotivation, or boredom
Which term describes the feeling of immersion and total concentration that players experience?
Flow
How can games foster soft skills development?
Collaborative and communication games.
Negotiation, active listening and expression.
What's the name of an activity where real-life situations or complex scenarios for decision-making are simulated?
Role-play
Why is it important to include a reward system when using games?
To keep motivation and engagement, and foster effort and progress
Which basic resource is indispensable for implementing digital games in the classroom?
Technology access (internet, computers, tablets, etc.) and proper infrastructure
What is understood by the term "hidden curriculum" within the games context?
Learning paths not explicitly designed, such as social skills, frustration management, or resilience, among others
Pedagogical benefit of feedback and error learning
Immediate non-threatening feedback.
Allows students to self-correct in a safe environment.
Which games are ideal for practicing vocabulary, historical facts, or even math equations in a repetitive and fun way?
Memory and trivia games
What must be assured to guarantee students' understanding of how to play and what is expected of them?
Clear rules and simple instructions
How may a possible excessive competitiveness among students be managed?
Fostering teamwork, emphasizing individual learning and progress, or using a non-exclusive reward system
What does the "learning curve" in a game mean?
The time and effort that a player takes to understand the rules and dominate the game mechanics
How do games improve critical thinking and problem-solving?
Challenges, strategies, decision-making, and analysis aiming for creative solutions.
Name a game that fosters creativity, expression, and story/character-building
Narrative games, story creation, or role-playing
Why is it key for the teacher to observe the development of the game and not just to provide it to students?
For monitoring learning, identifying challenges or difficulties, offering support, and guiding later decisions and feedback.
How can a teacher address possible distractions or the inadequate use of electronic devices while playing?
Establishing clear rules for usage, monitoring activity, and designing games with specific objectives that require focus
What is the main difference between "gamification" and "game-based learning"?
Gamification uses game elements or tasks, while game-based learning uses complete games as learning tools
How are games important for differentiation and mixed-ability learning paths?
Self-paced learning with multiple ways for success. Adaptation to different learning styles.
What's the term used to describe the use of existing video games (commercial or educational) within the curriculum?
Game-Based Learning
What activity is fundamental for consolidating what was learned and reflecting on the experience after playing?
A reflecting session, debate, or debriefing about what was learned and its correlation with the objectives
How can teachers justify the pedagogical value of games before parents/carers or school directives?
By explaining the learning objectives linked to the game, and showing evidence of skill improvement and students' engagement
Why is it important to consider the "narrative" or "story" within a pedagogical game?
Because it gives context, highlights immersion, emotional engagement, and eases the connection between the content and the player's experience