Games & Activities
Models
Leisure Education
Processing
Principles of Leisure
100

Domains of Wellness

Physical, Cognitive, Emotional, Social, Spiritual

100
A model that has 4 areas: Leisure Awareness, Social Interaction Skills, Leisure Activity Skills and Leisure Resources

Leisure Education Content Model

100

This is the cornerstone of therapeutic recreation services and provides direction to the CTRS in planning interventions.

Assessment

100
"Life is like a box of chocolates"

Metaphor-a type of processing

100

When you are in the Zone

Flow

200

This process involves breaking down an activity into its component parts to understand its requirements.

Task Analysis

200

Oldest conceptual model

Leisure Ability Model

200

observed changes in a client’s status as a result of our interventions,

Client Outcomes

200

occurs before people participate in an activity; allows the debriefing to become reflective learning rather than having participants simply react to events

Frontloading

200

This theory emphasizes the importance of autonomy, competence, and relatedness in motivation.

Self Determination

300
forming, storming, norming, performing, adjourning

phases of team development

300

Well-being is at the center; holistic and goals and dreams are driving force

Flourishing through Leisure

300

National Alliance on Mental Illness (NAMI), Yellowstone National Park, Petoskey State Park

State and National Resources

300

This phase of team development is characterized by conflict and competition as team members begin to assert their individual personalities and roles.

storming

300

This constraint typically involves social interaction with others, for example, those that arise out of interaction with others such as family members, friends, coworkers, and neighbors.

Interpersonal Constraints

400

4 types of goals

  1. Comprehensive Program Goal

  2. Program Goals

  3. Individual Goals

  4. Individual Objectives

400

focuses on enhancing specific skills needed for daily living through therapeutic activities

functional interventions

400

a lifelong learning process that helps people achieve through socially acceptable leisure activities their fullest leisure potential and  desirable quality of life

Leisure Education

400

increase awareness, promote change are

benefits of processing

400

Expressing Gratitude, Savoring, Forgiving, Self-care...

Happiness Boosters

500

a systematic process of breaking down activities to understand their demands, the skills required to perform them,

Activity Analysis

500

A theory of motivation; indicates that an optimal, or moderate, level of arousal is where we are most motivated.

Optimal Arousal

500

Intrapersonal

Interpersonal

Structural

Constraints to Leisure

500

Processing helps clients to

  • Reflect

  • Describe

  • Analyze

  • Transfer what learned to other life areas

500

This model, developed by Martin Seligman, outlines five essential elements of well-being and can be integrated into leisure education to enhance overall happiness and life satisfaction.

PERMA Model

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