Figurative Language
Structural Language
Meaning and Narrative
Language, Voice and Attitude
Sound and Advanced Techniques
100

A comparison in which one thing is described as being another thing, without using “like” or “as”, to suggest a shared quality or deeper meaning.

Metaphor

100

The deliberate reuse of a word, phrase, sound, image, idea or structure to create emphasis or reinforce meaning.

Repetition

100

A recurring element, such as an image, symbol, word, idea, situation or object, that contributes to a text’s larger themes or meaning.

Motif

100

The use of language, situations, characters or events to create amusement, often for entertainment, characterisation or social commentary.

Humour

100

The repetition of the same or similar initial consonant sound in words that occur close together.

Alliteration

200

Giving human qualities, emotions, actions or characteristics to something non-human, such as an object, place or idea.

Personification

200

The deliberate presentation of differences between two or more characters, ideas, settings, objects or situations.

Contrast

200

An indirect reference to a well-known person, event, place, text, myth, historical event or cultural idea.

Allusion

200

The writer’s or speaker’s attitude towards the subject, character, situation or audience, conveyed through language and style.

Tone

200

The use of a word whose sound imitates or resembles the sound associated with what it describes, such as “buzz”, “bang” or “hiss”.

Onomatopoeia

300

Deliberate and extreme exaggeration used to emphasise an idea, emotion or quality; it is not intended to be taken literally.

Hyperbole

300

The deliberate placement of two contrasting or different elements close together in order to highlight their differences or create a particular effect.

Juxtaposition

300

A story, character, event or setting in which the literal meaning represents a second, deeper meaning, often involving moral, political, social or philosophical ideas.

Allegory

300

The deliberate choice of words used by a writer or speaker, including the level of formality, connotations and vocabulary, to create meaning and effect.

Diction

300

A deliberate pause within a line of poetry, often created by punctuation, which can interrupt the rhythm and emphasise particular words or ideas.

Caesura

400

Descriptive language that appeals to one or more of the senses to create a vivid picture, experience or impression in the reader’s mind.

Imagery

400

The use of hints, clues or suggestions that prepare the reader for something that will happen later in the text.

Foreshadowing

400

A contrast between what is expected and what actually happens, or between what is said and what is actually meant.

Irony

400

The deliberate or unintended use of language, ideas or situations that allow for more than one possible meaning or interpretation.

Ambiguity

400

The deliberate repetition of hissing or soft consonant sounds, particularly s, sh, z or similar sounds, to create an auditory effect or contribute to mood and meaning.

Sibilance

500

Descriptive language that appeals to one or more of the senses to create a vivid picture, experience or impression in the reader’s mind.

Symbolism

500

The use of hints, clues or suggestions that prepare the reader for something that will happen later in the text.

Paradox

500

The use of humour, irony, exaggeration, ridicule or other techniques to expose and criticise flaws in individuals, institutions, society or human behaviour.

Satire

500

A narrator whose account of events cannot be completely trusted because of bias, limited knowledge, deception, misunderstanding or personal beliefs.

Unreliable Narrator

500

The substitution of the name of something with another word or expression that is closely associated with it. For example, “the crown” can refer to a monarch or monarchy.

Metonymy

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