Figures of Speech
Narrative Elements
and Plot Devices
Characters and Characterization
Perspective, Meaning, and Style
Points of View
100

Define Metaphor

Metaphor - an implied comparison, saying one thing is another (Ex: Time is a thief)

100

Define Foreshadowing

Foreshadowing - hints or clues of what will happen later

100

Define Character

Character – a being in a story (Ex: Juliet)

100

Define Mood

Mood – The feeling a reader gets from a story. It could be: sad, happy, depressing, funny, etc.

100

1st Person

1st Person - The perspective of the speaker or a group including the speaker (I, me)

200

Define Simile

Simile - a comparison using like or as (Ex: Busy as a bee)

200

Define Flashback

Flashback - a sudden memory of a past event or time in a story

200

Define Protagonist

Protagonist – the main character in a story (Ex: Harry Potter)

200

Define Tone

Tone - Tone is the writer’s attitude toward their subject. Some examples of tone could be: angry, friendly, compassionate, etc. Tone is different from mood in that it is the writer’s attitude—not the reader’s—toward a subject. How the reader/audience feels has nothing to do with tone.

200

2nd Person

2nd Person - (you, your) The perspective used to address the reader or listener directly

300

Define Personification

Personification – giving human characteristics to inanimate objects, ideas, or animals (Ex: My alarm clock screamed at me)

300

Define Symbolism

Symbolism – The practice of representing things by means of symbols or of attributing symbolic meanings or significance to objects, events, or relationships (Ex: A clock stands for time, mortality, or the inevitability of change)

300

Define Antagonist

Antagonist – the character or thing who is against the main character (Ex: Darth Vader)

300

Define Theme 

Theme – the main idea of a story

300

3rd Person Omniscient

3rd Person Omniscient (he, she, it, they, his, her, names) - we know what two or more characters is thinking

400

Define Hyperbole

Hyperbole – exaggerated statements or claims not meant to be taken literally (Ex: I’m so hungry I could eat a horse)

400

Define Allegory

Allegory - a symbolic story that conveys a meaning not explicitly stated in the story. Allegory is often called “a story within a story”

400

Define Dynamic Character

Dynamic Character - character that changes through the story (Ex: Simba - First is just a reckless cub but then steps up and is a brave king)

400

Define Connotation

Connotation – the implied meaning of a word (Ex: Home, meaning anyplace you feel comfortable)

400

3rd Person Limited

3rd Person Limited - (he, she, it, they, his, her, names) we only know what one character is thinking

500

Define Oxymoron 

Oxymoron - An oxymoron is a figure of speech that combines contradictory words with opposing meanings, like “old news,” “deafening silence,” or “organized chaos.” Oxymorons may seem illogical at first, but in context they usually make sense. 

500

Define Motif

Motif - A repeated element that has symbolic significance to a story. The defining aspect is that a motif repeats, and through this repetition, a motif helps to illuminate the central ideas, themes, and deeper meaning of the story in which it appears (Ex: Light and Dark in Romeo and Juliet by William Shakespeare highlights the contrast between love, safety, night, and day)

500

Define Characterization (make sure to define STEAL)

Characterization – how the author reveals a character through STEAL (S-Speech T-Thoughts E-Effects on others A-Actions L-Looks)

500

Define Denotation

Denotation – the exact or dictionary definition of a word (Ex: The word home as the physical place where a person lives) 

500

3rd Person Objective

3rd Person Objective - we don’t know what any characters are thinking, the writing only describes what is happening

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