Types of Characters
Word Uses for Implication
Devices for Feeling
Parts of a Story
Figurative Language
100
The character who works against the main character and is usually the source of the conflict.
Antagonist
100

Assigning human qualities to nonhuman things. 


"The tropical storm slept for two days."

Personafication
100

A feeling or emotional state that a piece of literature creates in the reader such as comedic, suspenseful, tragic, joyous, etc.

Mood
100

The part of a story's plot line in which the problem of the story is worked out. This occurs after the falling action and is typically where the story ends.

Resoloution
100

Figure of speech that compares two unlike things, using the words like or as. 


"His is as dumb as a rock."

Simile
200

A round character who changes or evolves over the course of the story

Dynamic Character
200

Using an object to represent an idea. 

Example: Lions often symbolize royalty


Symbolism
200

A literary device in which a writer gives an advance hint of what is to come later in the story. 

Foreshadowing
200
The part of the story where conflict starts and escalates. These parts are necessary to bring about the climax.
Rising Action
200

A figure of speech that compares two unlike things, without the use of like or as. 


"Her hair is silk." 

Metaphor
300

A minor character in a work of fiction who the reader knows little about, also known as a static character since the reader is not aware of any changes they made.

Flat Character
300
The “extra” meaning a word carries beyond its strict dictionary meaning. For example, “home” means the same as “house” but “home” also carries the meaning that certain qualities and personal possessions are also implied.
Connotation
300

Evoking the 5 senses in your writing; visually descriptive.

Imagery
300

The events that follow the climax and help to bring closure or a resolution to the conflict

Falling action
300

Expressions that have a meaning apart from the meanings of the individual words. 

"It's raining cats and dogs." 


Idioms
400

A flat character who does not change or alter his personality over the course of a story.

Static Character
400

A kind of story that has a meaning deeper than its obvious one, and it’s a sort of extended metaphor. 

Allegory
400

The way an author conveys his/her attitude about particular characters and subject matter. In poetry, it is called “voice.” It is the feeling the author brings to the piece or the attitude the author takes (towards the subject, audience, or character[s].

Tone
400

The part of the story where setting, characters, and background information is established.

Exposition
400

 An expression of exaggeration. 

"I nearly died laughing." 


Hyperbole
500

The central character or leading figure in poetry, narrative, novel or any other story. Sometimes referred to as the hero.

Protaganist
500

A reference to something well known to make a point; a brief and indirect reference to a person, place, thing or idea of historical, cultural, literary or political significance.  

Alllusion
500

A literary device which reveals concealed or contradictory meanings.   

Irony
500

The highest or most intense point in the development or resolution of something; culmination: 

Climax
500

The repetition of consonant sounds at the beginning of words. 

"Peter Piper picked a peck of pickled peppers."


Alliteration
M
e
n
u