What do the abbreviations PBL and TBL stand for? Explain the difference using one classroom example.
Project based learning and task based learning
Teenagers spend hours on games voluntarily. Name 3 elements from games that teachers could borrow.
Which activity is most meaningful for a young adult learner? Defend your choice.
A. Describe your internship or work experience using past tense verbs.
B. Write a review for a restaurant you recently visited.
C. Read a short article from a US newspaper.
D. Play a Kahoot game on Past Simple verbs.
A → professional identity, reflection, storytelling
B → authentic audience, everyday literacy, public communication
C → real-world input, global awareness
D → engagement and retrieval practice
All of them can be meaningful.
Which classroom activity has the biggest authenticity gap? Explain why.
Fill in the verb forms if the sentences are unrelated to students’ reality.
Choose one game mechanic and redesign an English activity: STUDENTS LEARN 15 NEW WORDS.
Levels, Quests, Teams, Avatars, Unlockables, Side missions. Example: Complete missions to unlock vocabulary stars.
: Transform this lesson objective into a real-life task: “Practice persuasive language using modal verbs".
create a professional pitch
record a scholarship video
propose a social campaign
publish a recommendation reel
Your students’ project is already being presented. What stages must have happened before this moment?
Question → Inquiry → Plan → Create → Revise → Present → Reflect
What can teachers learn from games?
Minecraft → creation
Roblox → social collaboration
Fortnite → live events + identity
Among Us → communication + persuasion
Choose one and design a classroom task.
Answers will vary
Delete, redesign or defend
a. Create a GRWM video explaining your study/work routine.
B. Present your business or personal brand.
C. Write a social media post debating an AI policy.
D. Record a 60-second “introduce yourself professionally” video
Answers will vary.