DEFINITIONS
CHARACTERISTICS
ADVANTAGES
TRENDS
100

What does MALL stand for?

Mobile-Assisted Language Learning

100

Does a student feel more motivated or less motivated when using MALL?

More motivated.

100

What is the cost of using MALL?

It is inexpensive.

100

byte-sized learning

snack learning

200

MALL is the successor of...?

CALL

200

Which barriers are solved with MALL?

Place and time barriers.

200

To use CALL, do you need to be present in the classroom?

Not necessarily.

200

What is one problem that we have when using a cellphone?

The screen size.

300

Does a digital immigrant prefer to focus on one thing at a time or to multi-task?

Focus on one thing at a time.

300

Game-based mechanics and techniques are integrated into the learning content.

Gamification

300

Do you always need to be in the classroom to use MALL?

No. You don't have to be present to use it.

300

Two main characteristics of mobile devices

portability and connectivity

400

Does a digital immigrant prefer to talk in person or via text?

In person.

400

Which are some of the devices used in MALL?

PDA, MP3, Smartphones, Tablet, Laptop, PC.

400

It is made up of multiple learning environments, one of which is online.

blended learning

400

MALL is a subset of mobile learning and _____.

CALL

500

Is a digital native born before or during the digital age?

During and after.

500

Which are some of the tools used in MALL?

Educational apps, eBooks, eLibraries, Audios, Videos, Photos, Social media.

500

A technology trend that allows students or employees to bring their own personal devices to school or in their workplace.

BYOD

500

What time most students with mobile devices study twice as likely? 

6 AM - 8 AM

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