Starts with P or a S
Starts with a D
WildCard
REFERS TO LOOPS
Another WildCard
100

the statement that reads the first input data record prior to starting a structured loop

Priming input (priming read)

100

 a list of every variable name used in a program, along with its type, size, and description

Data dictionary

100

a computer’s on/off circuitry language

Machine language

100

a repetition of a series of steps.

Loop

100

a program component’s name

Identifier

200

snarled, unstructured program logic

Spaghetti Code

200

ask a question and depending on the answer, you take one of two courses

Decision Structure

200

overriding incorrect data by setting it to a specific value

Forcing

200

a basic unit of programming logic; each structure is a sequence, selection, or loop

Structure

200

a named memory location whose value can vary

Variable

300

the act of attaching structures end to end.

Stacking Structures

300

a statement that provides a data type and an identifier for a variable

Declaration

300

any numeric variable you use to count the number of times an event has occurred

Counter

300

 occur when a loop structure exists within another loop structure

Nested loops

300

the feature that prevents assigning values of an incorrect data type.

Type-safety

400

an English-like representation of the logical steps it takes to solve a problem.

Pseudocode

400

consists of all the supporting paperwork for a program

Documentation

400

to increase a variable by adding a constant value to it, frequently 1

Increment

400

a variable that determines whether a loop will continue

Loop control variable

400

the feature of modular programs that assures you a module has been tested and proven to function correctly

Reliability

500

a message that is displayed on a monitor to ask the user for a response and perhaps explain how that response should be formatted.

Prompt

500

 to decrease a variable by a constant value, frequently

Decrement

500

a variable that you use to gather or accumulate values

Accumulator

500

a number you use to increase a loop control variable on each pass through a loop

Step value

500

the act of repeating input back to a user either in a subsequent prompt or in output

Echoing input

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