The stage where the learner is first introduced to the new motor skill
Cognitive Stage
Correlates with the number of subcomponents of a skill and is a function of the information-processing demands imposed by the task
Task Complexity
Information received from an external source that supplements the learner's own sensory information
Augmented Feedback
The stage where performance reaches the highest level of proficiency and is automated
Autonomous Stage
Commonly used part practice technique where the skill is separated into parts according to spatial or temporal elements
Segmentation
An augmented feedback that provides the learner with information about the outcome of a response and is concerned with the success of the intended action with respect to its goal
Knowledge of Results (KR)
What is it called when a performer must be able to adapt responses continually to conform to ever-changing demands
Diversification
When skill components that are normally performed simultaneously are partitioned and practiced independently
Fractionization
Feedback where learners are provided with a high frequency of feedback in the initial stages of learning, in order to facilitate their understanding and acquisition of the basic movement pattern
Faded Feedback
When novices reduce the available degrees of freedom to a more manageable quantity in order to accomplish a task's goal
Freezing the Degrees of Freedom
Reduces the level of difficulty of the task or some aspect of the task
Simplification
Feedback where the learner chooses when it is given and only then receives it
Self-Controlled Feedback
Measures the degree to which a learner can adapt the practiced skill to a different performance situation
Transfer Test
The theory that explains why performers had to slow their movements as the distance to be moved increased or the size of the target decreased, to perform the task accurately
Speed-Accuracy Tradeoff
The time from the end of one performance attempt to the beginning of the next performance attempt
Inter-trial Interval