Stages of Learning
Principles of Practice Design
Correcting Errors
100

The stage where the learner is first introduced to the new motor skill

Cognitive Stage

100

Correlates with the number of subcomponents of a skill and is a function of the information-processing demands imposed by the task

Task Complexity

100

Information received from an external source that supplements the learner's own sensory information

Augmented Feedback

200

The stage where performance reaches the highest level of proficiency and is automated

Autonomous Stage

200

Commonly used part practice technique where the skill is separated into parts according to spatial or temporal elements

Segmentation

200

An augmented feedback that provides the learner with information about the outcome of a response and is concerned with the success of the intended action with respect to its goal

Knowledge of Results (KR)

300

What is it called when a performer must be able to adapt responses continually to conform to ever-changing demands

Diversification

300

When skill components that are normally performed simultaneously are partitioned and practiced independently

Fractionization

300

Feedback where learners are provided with a high frequency of feedback in the initial stages of learning, in order to facilitate their understanding and acquisition of the basic movement pattern

Faded Feedback

400

When novices reduce the available degrees of freedom to a more manageable quantity in order to accomplish a task's goal 

Freezing the Degrees of Freedom

400

Reduces the level of difficulty of the task or some aspect of the task

Simplification

400

Feedback where the learner chooses when it is given and only then receives it

Self-Controlled Feedback

500

Measures the degree to which a learner can adapt the practiced skill to a different performance situation

Transfer Test

500

The theory that explains why performers had to slow their movements as the distance to be moved increased or the size of the target decreased, to perform the task accurately

Speed-Accuracy Tradeoff

500

The time from the end of one performance attempt to the beginning of the next performance attempt

Inter-trial Interval

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