Defined as "effortful, oriented towards goal attainment, and actively uses augmented feedback to improve performance"
Deliberate Practice
This is the most important factor leading to the acquisition of a motor skill.
Practice
Information from the measured performace outcome that is fed back to the learner by some artificial means; sometimes called extrinsic feedback.
Augmented Feedback
This part of the looped systems contains the 3 staged of information processing.
Executive
Goal Setting, Self-Regulated Practice, and Social Comparative Information influences this.
Intrinsic Motivation
This suggests that what you learn depends largely on what you practice.
Specificity of Learning
The learner mentally rehearses skills to be learned without actual, overt physical practice.
Mental Practice
Augmented information about the movement pattern; sometimes referred to as kinematic feedback.
Knowledge of Performance
Throwing a softball would best be controlled with this loop system.
Open Loop
Theory in which the learner acquires a set of rules that relate the surface features of throwing (e.g., distances, speeds, forces) to the parameter values necessary to produce those actions.
Schema Theory
These stages of learning have an emphasis on the combined motor control and biomechanical perspective
Berstein's Stages
This is a practice schedule in which the duration of the rest period between practice trials is relatively long.
Distributed Practice
Whe deciding on what to give feedback on, it is best to decide what error is the most ________.
Fundamental
This performance measure indicated the speed and effectiveness of the information processing stages.
Reaction Time
Often occurs when there is a change in one’s focus from a more automatic and external focus to a more internal focus such as how to perform the movement.
Choking
These stages of learning have a heavy emphasis on how the cognitive processes invested in motor performance change as a function of practice.
Fitts' stages
(probably a good idea to know the stages/what happens)
Only practicing free throws is an example of this type of practice.
Constant Practice
Information about the effectiveness of performance on a series of trials that is presented only after the series has been completed.
Summary Feedback
Going for a jog is an example of this type of skill.
Continuous
Generalized Motor Program Theory
In this stage of Fitts' stages of learniong, the learner's focus shifts to organizing more effective movement pattern with less thought on how to do them.
Stage 2 (Fixation Stage)
This practice shedule includes trials on several different tasks that are mixed across the practice period.
Random Practice
Feedback presented simultaneously with an ongoing action.
Concurrent Feedback
Hockey would have this skill classification.
Open Skill
A resource (or pool of resources) that is available and that can be used for various purposes.
Attention