12 Principles of Animation
Film Vocabulary
3D Modeling
Software Programs
Grab Bag
100

This principle is applied to give a sense of weight and/or flexibility to objects or even to people. Animate a simple object like a bouncing ball - as it hits the ground, it flattens and widens.

Squash and Stretch

100

This is a text document that outlines what the story we want to tell is. For a play, this document would contain the contain the dialogue that the characters speak. 

Script

100

Pressing these keys on the keyboard while working in Cinema 4D allow you to pan, scale, and rotate your view. 

1, 2 and 3
100

This programs is used for editing videos. 

Adobe Premiere Pro

100

The number of frames per second required to create the illusion of continuous motion. 

24-30 fps

200

In the real world, objects have to accelerate as they start moving and slow down before stopping. To represent this in animation, more frames must be drawn at the beginning and end in an action sequence.

Ease In, Ease Out (Slow In, Slow Out or Easy Ease are also acceptable answers)

200

This is continuous footage from the moment a camera starts recording until it stops. Multiple are put together to make scenes.

Shot

200

A 3D model whose geometry is produced by rotating the points of a spline or other point set around a fixed axis.

Lathe

200

A software application used to create animations, motion graphics and visual effects for video.

Adobe After Effects
200
The number of pixels in a video or image. 

Resolution

300

Use this principle to add some realism when you want to prepare your audience for some action. Consider what people do when they prepare to do something. A footballer about to take a penalty would steady themselves with their arms or swing their foot back ready to kick. If a golfer wants to hit a golf ball, they must swing their arms back first.

Anticipation

300

When you have a script, you can start planning how you want to visualize your script by sketching each shot in your video.

Story Board

300

To create a 3D object by taking a 2D shape and pulling it out in a specified direction, essentially giving it depth and creating a solid form; it's like pushing a flat shape through a die to create a 3D object.x

Extrude


300

This program is ideal for frame by frame, hand drawn animations. We used it to draw a walk cycle. 

Adobe Animate

300

Aspect Ratio


the ratio of the width to height of the video. The standard for videos is 16:9. Other common ratios are 4:3, and 21:9.

400

These two movement-based principles combine to make movement in animation more realistic and create the impression characters are following the laws of physics.

This princple concerns the parts of the body that continue to move when a character stops. The parts then pull back towards the centre of mass, just like with a real person. This also applies to objects.

Parts of the body don’t move at the same rate and this principle demonstrates this. For example, you could have a character’s hair moving during the momentum of action and when the action is over, it continues to move a fraction longer than the rest of the character.

Follow Through and Overlapping Action 

400

After you make your storyboard, you can start planning this. It helps you organize all of the technical information about the shots, such as the location, actors involved, audio needed, etc. It also lists the camera movement and the type of camera shot.

Shot List

400

These are the three basic tools that you can use to change your model in Cinema 4D. 

Move, Scale and Rotate

400

This program allows you to create a puppet and use motion capture footage to animate that puppet. 

Adobe Character Animator

400

The combination of the words encoder and decoder. Videos are compressed (made into smaller files) so that they can be more easily edited and shared. This is the software that encodes a file to compress it, and then decodes it to be viewed. Commonly used types are H.264 and H.265.

Codec

500

When considering this princple, you’re in the role of a film or theatre director. You need to think about where you’re putting the camera, what it’s focusing on, where the ‘actors’ will be and what they’re going to do. Whether they’re fun cartoon characters or realistically drawn people, staging matters and is sometimes underestimated.

You want your audience’s attention to be on the important elements of the story you’re telling and avoid distracting them with unnecessary detail. With a combination of lighting, framing and composition, plus ensuring that you remove clutter, you’ll be able to effectively advance your story.

Staging

500

A single event or continuous action within a film.

Scene
500

A set of 3D modeling tools that allow users to create, separate, or merge geometry from existing bodies. Union, subtract, intersect or split. 

Booleans


500

This program allows you to create 3D Models and Animations. 

Cinema 4D

500

The person is regarded as the father of motion graphics - known for his title scenes for Alfred Hithcock movies including Psycho, and North by Northwest, and Vertigo. 

Saul Bass

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