Structural Factors
Technical Factors
Environmental Factors
Sociological Factors
Personnel Factors
100

What is meant by “structure” in the multimedia industry?

The way an organisation is arranged (e.g. departments, hierarchy, workflows)?

100

Give one example of hardware used in multimedia production.

DSLR camera or computer workstation, Mics, etc

100

What is sustainability?

meeting current needs without compromising future generations?

100

What is a “target audience”?

the group a multimedia product is designed for

100

What is the role of a multimedia producer?

to manage projects, budgets, and teams

200

Name one type of business structure in multimedia.

sole trader, partnership, or corporation?

200

What is a codec?

software that compresses and decompresses video/audio files?

200

Give one example of waste produced in multimedia industries.

e-waste from outdated hardware

200

Why is cultural awareness important in multimedia production?

to avoid stereotypes or offensive representations

200

Name one skill important for a multimedia worker.

communication, creativity, or technical skill

300

How does organisational structure affect decision-making in a multimedia company?

clear structure = faster communication and responsibility lines

300

How has cloud technology changed multimedia workflows?

enabling remote collaboration and file sharing?

300

How can digital distribution reduce environmental impact?

by reducing paper, packaging, and transport emissions

300

How does social media influence multimedia industries?

it creates new distribution platforms and user-generated content

300

Why is teamwork important in multimedia projects?

projects need collaboration across design, editing, and tech roles

400

Explain one advantage of outsourcing in multimedia businesses.

cost savings, specialised skills, or flexible staffing?

400

Compare vector and raster graphics.

vector = scalable paths, raster = pixel-based images

400

Explain how “green computing” helps multimedia businesses.

energy-efficient hardware/software lowers costs and carbon footprint

400

Explain how lifestyle trends shape multimedia content.

demand for short-form video, interactive apps, etc.

400

Explain how training and upskilling benefit personnel.

keeps workers competitive with new technologies

500

Evaluate how different structural models (hierarchical vs flat) impact creativity and innovation in multimedia.

flat structures often encourage collaboration, while hierarchies can slow creative processes?

500

Assess the impact of emerging technologies (AI/VR/AR) on multimedia production processes.

increased automation, immersive experiences, new design challenges

500

Evaluate the environmental trade-offs between digital vs. traditional media production

digital reduces physical waste but increases energy/e-waste demands

500

Assess the sociological impacts of globalisation on multimedia audiences.

worldwide access to content, but risk of cultural homogenisation

500

Evaluate how freelance/contract work impacts multimedia personnel.

flexible opportunities but less job security and benefits?

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