Necessities
Gear
Rhythms
Random
Change the Sound
100

D.A.W.

Software used to record, edit, and produce music (ex: Logic, FL Studio).

100

Instrument Cable

A cable (¼” jack) that connects instruments like guitars or keyboards to amps or interfaces.

100

Quarter Note

One beat of sound

100

Mixer

Device or software that combines and adjusts multiple audio signals.

100

Pan

Moves sound left or right in the stereo field. Plug-in – Software add-on that creates effects or instruments inside a DAW.

200

Interface

Hardware that connects microphones/instruments to the computer.

200

XLR Cable

A 3-pin cable used to connect microphones and professional audio gear.

200

Quarter Rest

A beat of silence

200

Loop

A short section of audio or MIDI that repeats.

200

Equalizer (EQ)

Tool for adjusting bass, mids, and treble frequencies.

300

MIDI (Musical Instrument Digital Interface)

Digital data that lets instruments and computers talk to each other, and add effects

300

Amplifier (Amp)

Boosts an instrument’s signal so it can be heard through speakers.

300

Half Note

Two beats of sound

300

Gain

The input volume level going into a mic or instrument channel.

300

Reverb

An effect that makes sound feel like it’s in a space (room, hall, arena).

400

Mixing

Balancing and adjusting sounds in a song so they work together.

400

Monitor

Speaker or headphone designed for accurate sound playback.

400

Half Rest

Two beats of silence

400

Sample

A recorded sound used in a track (like a drum hit or vocal clip).

400

Compressor

Evens out volume so loud and soft parts stay balanced.

500

Mastering

Final polish of a song to make it sound professional and ready for release


500

Fader

Slider that controls the volume of a track.

500

Whole Note

Four beats of sound

500

Sound Booth

A small, soundproofed room or enclosure designed to create a quiet and controlled environment for recording audio, such as voiceovers, music, or podcasts

500

Distortion

The deliberate or accidental alteration of an audio signal's waveform, which adds harmonics and character to the sound, ranging from subtle warmth to a harsh, fuzzy, or "broken" tone

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