This deck played at the height of 2011 format revolved around powerful synchro summon spamming due to cards like dandelion and glow up bulb, it additionally gained a strong floating monster in the form of a feathered friend whom the deck is in partly named after
Tengu-plant's
Harpie's Brother
Sky Scout
Dragunity
Dragon's Ravine
When a monster(s) is Summoned: Destroy all monsters on the field.
Torrential Tribute
In the abyss of this world, there is a certain something called the Core (The Primordial "Core" of Shadow-Possession) which gives birth to shadows that absorb light, using these shadow strings to control the manifested shadows, and with this to extend its influence and power...
Shaddoll's
this deck that consisted of mostly pyro monsters with 200 defense, while this strategy seemed lack-luster at first glance their powerful in archetype spell card allowed them to spam the board making one of the main protagonists most powerful yet hard to summon monsters
Laval-Quasar
Frog the Jam
Slime Toad
Gladiator Beasts
Colosseum - Cage of the Gladiator Beasts
When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.
Drowning Mirror Force
The conservation of knowledge is our goal and we will achieve that goal no matter what, the prophecy has foretold on our judgment day The world will rejoice as we read aloud to it, the stories shared throughout time and the knowledge given to us by those who have long vanished, For this we fight
Spellbook/Prophecy
This deck that consisted continuous spell/trap's and beast-warrior type monster were highly consistent and wreaked havoc in the 2013 meta, they would use their powerful main deck and xyz's monsters to deal with all threats while grinding you out of the game
Fire Fists
Hidden Book of Spell
Hidden Spellbook
Spellbook
The Grand Spellbook Tower
If a face-up "X-Saber" monster is on the field: Target 2 "X-Saber" monsters in any Graveyard; Special Summon both to your side of the field.
Gottoms' Emergency Call
In the face of the god of destruction with its true powers regained, those on the surface could do nothing but await their purgation. With her final, faint sliver of hope, Ptolemaeus released the powers of the 9 Yang Zings she had once materialized to control the Sacred Tree. who possessed auras of both light and darkness, and completed the fusion with its “Core”.
Zefra
This deck often referred to as a "pile" of the best cards to printed at the time, With the correct set-up this deck could effectively end a game before your opponent's life points hit zero by locking your opponent out of drawing cards. Ultimately leading to Yu-Gi-Oh's first Forbidden-list
Yata-Garasu Control/Yata Lock
Red-Moon Baby
Vampire Baby
Shaddoll
Curse of the Shadow Prison
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.
Karma Cut
ancient relics that once were used by heroes of other ages. They dwell in a "Treasure Vault" hidden beyond mountains. Using an energy source and their memories, they are able to manifest themselves in the form of those who wielded them in the past. However, it seems many of their memories are missing, and even without knowing why, they can merge together to work as one single entity
Artifact
This deck which consisted of fiend type monster's focused on emptying out their hand to activate powerful effect's, The archetype would eat almost immediate hit's on the ban-list, but would not see it's true competitive boom until almost 4 years later with the most powerful card in the deck still limited to one
Infernity
Forbidden Graveyard
Silent Graveyard
Crystal Beast
Ancient City - Rainbow Ruins
Pay half your Life Points; Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.
Return From the Different Dimension
"the other bank" of the Sanzu River, in other words, the boundary of the world of the dead. Once a soul leaves "this bank", the very outer edge of the world of the living, and crosses the river to "that bank", they can never come back.
Burning abyss