Key Terms in Operant Conditioning
Combining Key Terms
Reinforcers and Schedules
Key terms of Reinforcement Schedules
Types of Partial Reinforcement
100

behaviors with good consequences are more likely to be repeated, and behaviors with bad consequences are less likely to be repeated

Law of Effect

100

a desirable stimulus id added to increase a behavior

Positive Reinforcement

100

has no inherent value and only has reinforcing qualities when linked with a primary reinforcer (ex. praise, money)

Secondary Reinforcers 

100

time

Interval

100

Reinforcers always occurs after the same amount of time

Fixed Interval

200

ALWAYS increases the likelihood of behavior

Reinforcement

200

undesirable stimulus removed to increase behavior

Negative Reinforcement

200

Secondary reinforcers used to modify behavior that can be traded for rewards/prizes

Token Economies

200

number of behaviors

Ratio

200

Reinforcer occurs after changing period of time

Variable Interval

300

ALWAYS decreases the likelihood of behavior

Punishment

300

add an undesirable stimulus to decrease a behavior

Positive Punishment

300

reinforcer occurs every time a behavior happens 

(Ex. every time a dog does a trick, he gets a treat)

Continuous Reinforcement 

300

constant/same

Fixed

300

Reinforcer always occurs after same number of behaviors

Fixed Ratio

400

adding something

Positive (+)

400

remove a stimulus to decrease behavior

Negative Punishment

400

Reinforcer occurs, but NOT every time a behavior happens

Partial Reinforcement

400

varying/changing

Variable

400

Reinforcer occurs after changing number of behaviors

Variable Ratio

500

removing/subtracting something

Negative (-)

500

reinforcers with innate reinforcing qualities/not learned (ex. water and food)

Primary Reinforcers

500

what type of partial reinforcement schedules takes the longest for a behavior to disappear 

Variable Ratio

M
e
n
u