Gameplay
Data Types
Logic
Game Development
PixelPad
100

The framerate of a pixelpad game

60 FPS

100

A number with no decimal places

integer

100

Code that only runs when something happens

'if' statement

100
The coordinate system used to change position of game elements

x and y

100

The language PixelPad uses

Python

200

The method used to get keyboard inputs

key_is_pressed()

200

A true or false data type

boolean/bool
200

A loop that will run a certain number of times

'for' loop

200

The name for images added to the game

Sprites
200

The two sections of a class or object that code can be written in

Start and Loop

300

The keys most commonly used for player movement

W A S D

300

The data type used for text

String

300

A way to space code so that it's inside a if statement

tab/tabbing

300

The way of checking if two objects are touching

get_collision/collision

300

The initial "master" class

Game

400

The direction the player is going in when its x decreases

left

400

The code for creating a variable of value 0

name = 0

400

The keyword for making it so that you can add more than one if statement to a single if statement

'and'

400
The name for a type of sprite that has animation frames

Spritesheet

400

The keyword written before many variables so that the variable is a part of its class

'self'

500

This should be the main priority for the player that you should think of when making a game

making the game FUN

500

The player's x and y are this type of data type

integer

500

This must always be put at the end of a if statement or loop

':' colon

500

What you should always do whenever you make changes

save
500

The name of the PixelPad sprite mascot

Pixelhead

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