The framerate of a pixelpad game
60 FPS
A number with no decimal places
integer
Code that only runs when something happens
'if' statement
x and y
The language PixelPad uses
Python
The method used to get keyboard inputs
key_is_pressed()
A true or false data type
A loop that will run a certain number of times
'for' loop
The name for images added to the game
The two sections of a class or object that code can be written in
Start and Loop
The keys most commonly used for player movement
W A S D
The data type used for text
String
A way to space code so that it's inside a if statement
tab/tabbing
The way of checking if two objects are touching
get_collision/collision
The initial "master" class
Game
The direction the player is going in when its x decreases
left
The code for creating a variable of value 0
name = 0
The keyword for making it so that you can add more than one if statement to a single if statement
'and'
Spritesheet
The keyword written before many variables so that the variable is a part of its class
'self'
This should be the main priority for the player that you should think of when making a game
making the game FUN
The player's x and y are this type of data type
integer
This must always be put at the end of a if statement or loop
':' colon
What you should always do whenever you make changes
The name of the PixelPad sprite mascot
Pixelhead