What is the term used to describe the fear of injury and other dangers associated with play, which has led to a decrease in outdoor play opportunities for children in the United States?
What is "the fear of play"?
School-age children seek to test their physical skills and abilities in their play, and this often involves physical challenge and risk. What is one common example of a game that allows children to engage in risk-taking behaviors?
What is the game of "tag"?
What are the "Three C's" used to determine when and how to use technology for young children, as recommended by Lisa Guernsey?
What are content, context, and the needs of the individual child?
How can technology complement or extend learning for early learners with the guidance of adults?
Technology can introduce children to diverse cultures, provide access to extensive reference information, and connect them with people beyond their classroom.
According to research, when are children more likely to learn from technology content?
Children are more likely to learn from technology content when adults and peers actively interact and co-view with them.
Due to the passage of the No Child Left Behind Act, what specific focus has been placed on academic learning, often leading to the reduction or elimination of play activities related to the elementary-grade curriculum?
What is "an emphasis on testing and teaching to the test"?
At what stage of development do children typically engage in games with rules, and how do these games relate to cognitive development?
School-age children, particularly between the ages of 8 and 12, engage in games with rules. These games require cognitive skills and promote social competence.
What are some advantages of e-books compared to physical books when it comes to providing learning experiences for children?
What is a complete library of stories, highlight words during narration, allow for pre-recorded narration, and feature embedded interactive elements?
What is the purpose of culturally responsive materials, and what questions should early educators ask when selecting media for children?
Culturally responsive materials aim to create inclusive learning environments. Early educators should consider whether children see different people, hear various sounds, and encounter diverse situations.
How can parents make technology more effective for children when using handheld devices like tablets and smartphones?
Parents can significantly enhance learning when actively involved by providing scaffolded input and emotional responsiveness during a child's interaction with the device.
In this chapter, what is emphasized as essential for school-age children, despite the current restraints on play, and what renewed interest is discussed regarding their play experiences?
What is "play for school-age children" and "a renewed interest in play"?
How does the frequency of pretend play change in school-age children, and what forms of pretend play are common at this age?
School-age children engage in less pretend play at school but continue it in activities like building forts and performing plays.
What is the key difference between active and passive use of technology in early childhood, and which type of use is more likely to lead to deep cognitive processing?
Active use involves meaningful learning or storytelling experiences, while passive use is content consumption. Active use is more likely to lead to deep cognitive processing.
What is the digital use divide, and what does research suggest about its impact on children from lower-income backgrounds?
The digital use divide refers to variations in technology use. Research shows that children from lower-income backgrounds are more likely to complete passive tasks, while their affluent peers use technology for active tasks.
What are some ways adults can guide young children to make technology learning more active?
Adults can talk to the child before viewing content, co-view with the child, and engage in post-viewing activities to extend learning.
How do school-age children use language in playful ways, and what is an example of language-based social rituals?
School-age children use language to tell jokes and riddles.
According to research, what potential negative effects are associated with passive screen time, such as watching television, on children's health and development?
Passive screen time is associated with adverse effects on children's health, including weight, sleep habits, and language development.
What does accessibility in technology entail for children with disabilities, and why is it important to follow universal design principles?
Accessibility involves providing materials, devices, and environments that enable access to content and activities for all learners. Universal design principles ensure that technology is inclusive from the start.
What does COPPA stand for, and what does it govern concerning online collection of information from children under 13?
COPPA stands for Children's Online Privacy Protection Act. It governs the online collection of personal information, requiring verifiable parental consent for children under 13.
How does language play a role in school-age children's pretend play, and how does pretend play differ from storytelling in this age group?
What is use language to plan and support their play scenarios? The distinction between pretend play and storytelling becomes less clear.
What important skills should older children be taught when using technology independently, especially when it comes to online activities?
Older children should be taught cyber safety, including protecting personal information, understanding the goals of advertisements, and exercising caution when clicking on links.
How can digital resources support dual language learners, and what language skills can be enhanced using technology?
Digital resources can facilitate language development in both the home language and English, enhance listening and speaking skills, and promote culturally relevant materials for dual language learners.
To avoid privacy concerns, what is considered a best practice when choosing software for very young children?
A best practice is to select software that avoids in-app purchases and advertising, especially for very young children.