Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 6
100

What are 0s & 1s?

Binary

100

First step in problem solving process

Understand the problem

100

The program will run forever 

Infinite loop

100

A single letter or symbol

Character

100

Blueprint used to create an object

Class

200

Another name for a computer

Machine

200

Fixing broken code

debugging 

200

These enable a programmer to determine the order in which instructions will be executed 

control structures

200

A whole number

integer 

200

Created based on a given class 

object

300

Rules for programming

Syntax

300

using pencil and paper to work out code by hand

desk checking 

300

The computer decides what to run based on certain conditions 

selection structure

300

Number contains a decimal

floating point

300

Actions that an object can perform

methods

400

Translates Code all at once/faster

compiler

400

Type of error when code can't be loaded

runtime error

400

As long as something is true it will run

while statement 

400

A sequence of characters, numbers, or symbols 

String

400

A way to describe the object

properties

500

Translates code line by line/slower

Interpreter

500

Plain language description of code  

pseudocode

500

A true of false value

Boolean

500

True or false value

Boolean

500

When a class is used to create an object

Instance

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