Evolution
Profit
E-Sports
Streaming
Mobile Games
100

Many video games have improved from 2D to this spacial dimension

3D

100

The mobile gaming app in which has gained large profit from the use of in-app purchases to buy more "moves"

What is Candy Crush?

100

Multiplayer video game played competitively for spectators

What is an e-sport?

100

Highest paid Twitch streamer, according to Dot Esports ($9,626,712)

What is 'Critical Role'

100

This is what makes mobile gaming unique

It allows players to participate from a mobile device rather than being limited to a larger device that cannot be easily transported

200

This type of video game allows players to interact during the game from many different locations

Multiplayer

200

Pricing model in which the app can be completely free, however, players can pay to gain special actions to pass difficult levels

What is the "freemium" model of pricing

200

The global e-Sport market value in 2021

*** according to Statista

What is about 1.22 billion USD

200

Type of streaming where audience can interact, participate, or influence the streaming experience in some way

https://www.twilio.com/blog/what-is-interactive-live-streaming

Interactive

200

Many mobile games use these as ways to gain revenue

What are in-app purchases and advertisements

300

This is the time frame in which the first video game system was created

What are the early 1970s

300

This is the amount of profit generated in the United States in 2021 from video games

https://www.forbes.com/sites/forbeseq/2022/08/30/top-4-ways-to-earn-money-with-video-games/?sh=bb93a272ad4a

60.4 Billion USD

300

This is the criteria to be considered an e-sport

https://www.idtech.com/blog/esports-facts-about-game-changing-industry

What is most of the video games where players can compete

300

Amount of subscribers of PewDiePie, one of the most popular streamers, on YouTube

300

This is the percentage in which mobile gaming took up global revenue in 2022

400

Video games have changed this field through technologies that help children and young adults learn new concepts

What is education

400

These are common in-app purchases that take place in the video game market

https://www.forbes.com/sites/ilkerkoksal/2019/11/08/video-gaming-industry--its-revenue-shift/?sh=75daf1f9663e

Cars, weapons, character outfits

400

This is a reason why e-sports cause controversy

What is the debate on whether e sports players should be treated equally to sports players (football, soccer, tennis, etc). This also ties into scholarships, profit, and titles.

400

This social reason is one of the reasons why streaming video games has gained popularity

What is having a sense of community

400

Monetary amount estimated to be from player spend by the year 2025

500

This technological advancement in video games allows players to become "emerged" into the game and experience it in a more immersive way

What is VR (virtual reality)

500

This is one of the demands found in video games

What is immersive entertainment

500

Time period where video game streaming became popular

What are the 2010s

500

Numbers of mobile games downloaded in 2021

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