Graphing
Forms
Problem Solving
Solving
Application
100

It is the end behavior of all quadratics (same or opposite directions)

What is same direction

100

It is the parent function of all quadratic functions

What is y = x^2?

100

What the solution of a quadratic consists of

What are its x-intercepts (if any)?

100

The function's value when you are solving a quadratic

What is 0?

100
The sign on "a" when we are solving problems involving gravity

What is negative?

200

It is the lowest (or highest) y-value point on the graph

What is the vertex?

200

It is the name of the form:  y = a(x - h)^2 + k

What is vertex form?

200

What would tell you the maximum value in a problem involving gravity

What is the vertex (y-coordinate)?

200

It is the universal method for solving any quadratic

What is the quadratic formula?

200

It is the axis of symmetry for y = x^2 - 4x + 3

what is x = 2

300

It is the Domain of all quadratic functions

What is all Real numbers?

300

It is the name of the form y = ax^2 + bx + c

What is standard form?

300

What would tell you your starting value in a quadratic

What is the y-intercept (c in standard form)?

300

the name for (b^2 - 4ac)

What is the discriminant?

300

It is the vertex for y = x^2 - 4x + 3

What is (2, -1)

400

It is the maximum number of x-intercepts a quadratic can have

What is 2?

400

it is the name of the form y = a(x + m)(x + n)

What is factored form?

400

The minimum number of (real) solutions of a quadratic

What is 0?

400

The number of real solutions when the Discriminant is a negative number

What is none/zero?

400

They are the solutions for y = x^2 - 4x + 3

What are x = 1, 3

500

it is the "starting value" for the Range

What is k?

500

It is the way to find the axis of symmetry from standard form

What is x = -b/2a?

500

It is how we find the axis of symmetry from standard form

What is x = -b/2a?

500

It is a common "shortcut" method to finding x-intercepts for quadratics such as y = x^2 + 4x + 3

What is factoring?

500

It is the time it takes a diver to hit the water, when modeled by h(t) = -5t^2 + 5t + 30

What is t = 3 seconds

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