IDENTIFICATION
IDENTIFICATION
IDENTIFICATION
100

It include lack of confidencre, fear or failure, negative school experiences, and feeling too old to study.

Dispositional barrier

100

Education is the systematic process of developing educational materials, curricula, and learning experiences to ensure they are engaging, effective, and aligned with learning goals.

INSTRUCTIONAL DESIGN

100

The art and science of helping adults learn.

Andragogy 

200

The learner engages in to _____ reach conclusions and form theories, concepts, or general principles that can be tested.

Thinking (Abstract Conceptualization)

200

Is an active learning approach often used in business, schools that immerses students in real world scenarios to solve complex , unstructured programs.

CASE METHOD  

200

This include work responsibilities, family obligation, financial constraint, and lack of time.

Situational barrier

300

Is a student centered teaching method where learners gain knowledge and skills by working for an extended period to investigate and respond authentic, engaging and problem or challenge.





Project-based learning



300

Is a student centered pedagogical approach where learners work in collaborative groups to solve open ended, real world problems.

PROBLEM BASED LEARNING (PBL)

300

Learning motivated by external rewards or pressures.

Extrinsic Motivation

400

refers to the internal or external factors that encourage people to learn and continue learning.

Motivation

400

 It change identity and perspective.

TRANSFORMATIVE

400

The learner tests the theory and applies what was learned to get feedback and create the next experience.

Acting (Active Experimentation)

500

Learning begins when a learner uses senses and perceptions to engage in what is happening now.

Experiencing (Concrete Experience)

500

Education is the systematic process of developing educational materials, curricula, and learning experiences to ensure they are engaging, effective, and aligned with learning goals

INSTRUCTIONAL DESIGN (ID)

500

After the experience, a learner reflects on what happened and connects feelings with ideas about the experience.

Reflecting (Reflective Observation)

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