Measurement/Data Collection
Behavior Assessment
Behavior Acquisition
Behavior Reduction
Play
100

Time between the presentation of an SD and the initiation of a response

Latency

100

An assessment where each trial consists of presenting two items and recording the person's choice of the two. Data is recorded on how many times an item was chosen and then items are ranked and ordered.

Paired Stimulus Preference Assessment

100

When a child learns a skill in one environment and can use the skill across different new environments or situations

Generalization

100

Modifying the environment, routines, or events that happen before a less desirable behavior occurs

Antecedent Intervention

100

Exploring objects and toys but not playing with them

Exploratory Play

200

Counting the occurrences of each instance of behavior

Frequency

200

Assessment where the child is free to roam and play with items and data is recorded based on how long the child plays with the item

Free Operant

200

Providing ABA in a natural environment or out in real-life setting as opposed to a more formal clinical setting

NET

200

Physically preventing a maladaptive behavior from occurring

Response Blocking

200

A version of play where children are playing with the same toy but not actively engaging with each other

Associative Play

300

Time between the end of a response to the beginning of the next response

IRT

300

A hierarchy assessment where the items are placed in an array, the child picks an item, the items are rotated, but chosen items are taken out of the array

MSWO

300

A structured ABA technique that breaks down skills into smaller components

Discrete Trial Training

300

The process of teaching meaningful and functional communication in a natural way to children

Functional Communication Training

300

A type of play where an action is required to get a result

Cause and Effect Play

400

Record if the target behavior occurred at the last second of the interval

Momentary Time Sample

400

A hierarchy assessment where the items are placed in an array, the child picks an item, and the item is placed back into the array. 

MSWI

400

Reinforcement strategy where generalized reinforcers are exchanged for backup reinforcers

Token Economy

400

Reinforcing one class of behavior while withholding reinforcement for another class of behavior

Differential Reinforcement 

400

A technique to build rapport with your client through play and positive reinforcement 

Pairing

500
Measurement that is taken during a specified time period/interval

Discontinuous Measurement

500

Are observations or trial-based evaluations that allows the practitioners to determine a hierarchy of items that might function as reinforcers.

Preference Assessment

500

A component of DTT in which the therapist represents the initial instruction following a prompted trial to provide an opportunity for the learner to answer independently 

Transfer Trial

500
What are the functions of behavior?

SEAT

500

A positive relationship with a child established using compliance and positive reinforcement 

Instructional Control

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