DTT/DI
Antecedent Strategies
Skill Acquistion
Data Collection
Behavior Management
100

What prompts are included in the prompt hierarchy?

Independent, gestural, visual/positional, model, partial verbal/physical, full verbal/physical 

100

Antecedent

What occurs before a behavior that then influences behavior

100

Discriminative Stimulus (SD)

Environmental cue or instruction that signals that reinforcement is available for a target behavior

100

Different types of reinforcement schedules

1. Fixed Ratio

2. Fixed Interval

3. Variable Ratio

4. Variable Interval

100

Premack Principle 

If you pair a less preferred activity with a more highly preferred activity or reinforcer, then you're more likely to do that less preferred activity.

i.e. first you do work, then you earn candy

200

How can you prepare for your session?

1. Reading BIP

2. Grabbing toys

3. Getting necessary data sheets

4. Getting visuals and timers

5. Making sure targets are written on the tracker


200

Reinforcement

Occurs when stimulus change immediately follows a response and INCREASES the future frequency of that type of behavior in similar conditions 

200

Errorless Learning

Teaching procedures that are designed in such a way that the learning does not have to - and does not - make mistakes as she or he learns new information or procedures 

200

Baseline Data 

Data taken before the intervention takes place 

Data taken initially on a new program - i.e. the very first data entry point 

200

3 Principles of Behavior

1. Reinforcement

2. Punishment 

3. Extinction

300

When completing a subject in DI, what do you write down?

You write down the last thing you completed.

300

How do you pair with a new client? 

1. Use PRIDE skills during work and play: (Labeled) Praise, Reflect, Imitate, Describe, Enthusiasm 

2. Preference assessments

300

Shaping

A process by which one systematically and differentially reinforces successive approximations to a terminal behavior
300

Latency

The total response time between after the SD and before the response of client. Can also be the total response time between the end of one behavior and the start of another behavior 

300

4 Functions of Behavior

SEAT:

1. Sensory

2. Escape/Avoidance

3. Attention

4. Tangible

400

What does a VI5 schedule mean? 

It's when a work schedule is ran an average of 5 minutes. Think VARIABLE means AVERAGE, and interval means time or minutes  

For example, one work schedule would be ran for 4 minutes. Then after a BREAK, the next schedule may be ran for 6 minutes, and then the next 5 minutes etc. 

400

Antecedent Manipulation

Involves modifying the environment, routines, or events that happen before a less desirable behavior occurs

400

Stimulus Generalization

Generalization or transfer of a response to situations other than those in which the training takes place 

Across people: The learner's ability to respond to people other than those involved in the original teaching 

Across environments: The learner's ability to respond in different locations other than the "table and chair"

400

Momentary Time Sampling

A type of discontinuous measurement where you look up at the client immediately after pre-designed points and record whether the behavior occurred at that precise moment

400

Different types of differential reinforcement

1. Differential Reinforcement of Alternative Behaviors (DRA)  

2. Differential Reinforcement of Incompatible Behaviors (DRI)

3. Differential Reinforcement of Low Rates (DRL)

4. Differential Reinforcement of Other Behaviors (DRO)

500

What are the steps of error correction?

1. Prepare the field 

2. Present stimuli and say the SD

3. Client responds and gets incorrect answer

4. Therapist prompts correct response -Least to Most prompting  

5. Remove stimuli and then represent  

6. Say SD again and immediately prompt w/ same prompt

7. Remove stimuli

8. Distractor (high p skill/mastered target)

9. Represent stimuli (assuming independency)

10. If client errors, do error correction in a total of three times before moving onto a high p skill or master target or token or praise. If client does not error, give token or praise and move on.

500

What would be an example of a environmental cue or instruction provided to a client to transition from reinforcement time to instructional time?

1. Timer

2. First/Then visual 

3. Visual Schedules

500

Chaining

When parts of a task are linked together in a specific order/sequence to complete a whole task or procedure

500

Whole Interval Recording 

A type of discontinuous measurement where you see if the behavior occurs for the whole interval you are looking at 

i.e. the total time devoted to remaining on task

500

High Probability Sequence

First present mastered tasks before presenting current targets

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