A
B
C
D
E
100

A summary of what the findings were during a research session.

What is a report?

100

Aim, Study design & Methods, Executive summary & Severity, Description of findings, Next Steps.

What are the 5 common sections in a user research report?

100

Under different levels of severity.

How should the research findings be listed in the report?

100

Short-form note.

What is the basic and most frequently used form of communication for research findings?

100

Fast and easy to read, lacks details, often color-coded.

How does the spreadsheet-based report look & consist of?

200

In a clear and concise manner, reducing the chances of misinterpretation and to be usable by the development team.

How should a report be done?

200

The questions the development team wants to answer.

What does the Aim of user research refer to?

200

Gives the dev team a quick overview of the user test results and helps them prioritize decisions

Why is having a severity rating for the findings important?

200

Basic information, what happened during the testing session, a high-level report of what went well and what went poorly.

What information does the short-form note consist of?

200

It’s missing in-depth details on different issues and could get misinterpreted

What is a downside of using a spreadsheet-based report?

300

Show where improvements could be made & motivate the team to act on the result, modifying their build to increase the quality of their product.

What should a report do?

300

Adds credibility to the findings, readers will also better understand the process.

Why is justifying the study design and methods before discussing the findings important?

300

The issue’s location, frequency of occurrence and impact on the gameplay.

What are factors that could determine an issue’s severity?

300

In-depth explanation & analysis of the user test session and a large density of information.

What information does the comprehensive report consist of?

300

They have a visual reporting style & graphs that show how a player experienced the game or levels tested.

How does the experience graph report look & consist of?

400

The devs may fail to act and miss critical improvements that would impact the project’s success and make unnecessary changes.

What happens if the findings are not communicated to the development team effectively?

400

 Participant profiles, the tested build or game version, and the analysis used for the results.

What elements may be included in the study design and methods section?

400

Description, reasoning why the issue occurred, gameplay video, quotes from the participant, questionnaire info.

What should be included in the list with issues, along with the issue itself?

400

Workshop-like meeting supported by slides and gameplay video.

What could help prevent the developers from just scanning over the large text information?

400

Visual elements, text descriptions, data collected during the test session, videos of a specific event, quotes from participants, interviews or ratings from questionnaires.

What information should the slides contain when using the presentation-based report?

500

By providing recommendations regarding future evaluation for the product

How should a research report often conclude?

500

To be more accessible and effective for the developers by using embedded plugins or tools.

What’s the customizable report purpose?

500

They visualise where players spent time and what was missed or skipped.

What do interactive customizable reports help visualize for developers?

500

Have a meeting or workshop where researchers discuss directly with the developers about the user testing findings.

What is the one thing researchers can do differently, compared to the other report methods, when using the presentation-based report?

500

Its customizability and interactivity show what has to change to optimise players’ experience.

What makes this type of report compelling for the development team?

M
e
n
u