What is the research method of our study?
Quantitative Analysis
What is OSH?
Occupational Safety and Health
Who are the Target participants for the research?
Human Resource Practitioners
What is our statement of the Problem?
1). To identify how gamification impacts the Gen Z employees' learning.
2). To determine the benefits of Gamification in training Gen Z employees.
3). To measure if Gamified Trainings are worth investing.
Give examples of workplace hazards in the construction site.
Correct!
What do you think is the importance of this study?
Sanaol!
Who are our specific participants?
Gen Z Bpo employees in IT CEBU CITY
Give examples of risks if hazards are ignored or unadministered by the employers.
Great job!
Define online recruitment
a recruitment method involving sourcing candidates on the Internet.
What is the meaning of Gamified trainings?
Trainings programs with game mechanics
What is the significance of the study?
To promote safety and health
To make employers realize about the risks of unadministered workplace hazards
Can you give the full title of our research?
Impact of conducting online recruitment: A phenomenological analysis on HR managers' perception during pandemic.