Gamified training
Common Risks of Unadministered workplace hazards
Impact of Online Recruitment
100

What is the research method of our study?

Quantitative Analysis

100

What is OSH?

Occupational Safety and Health

100

Who are the Target participants for the research?

Human Resource Practitioners

200

What is our statement of the Problem?

1). To identify how gamification impacts the Gen Z employees' learning.

2). To determine the benefits of Gamification in training Gen Z employees.

3). To measure if Gamified Trainings are worth investing.


200

Give examples of workplace hazards in the construction site.

Correct!

200

What do you think is the importance of this study?

Sanaol!

300

Who are our specific participants?

Gen Z Bpo employees in IT CEBU CITY

300

Give examples of risks if hazards are ignored or unadministered by the employers.

Great job!

300

Define online recruitment

a recruitment method involving sourcing candidates on the Internet.

500

What is the meaning of Gamified trainings?

Trainings programs with game mechanics

500

What is the significance of the study?

To promote safety and health

To make employers realize about the risks of unadministered workplace hazards

500

Can you give the full title of our research?

Impact of conducting online recruitment: A phenomenological analysis on HR managers' perception during pandemic.

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