Gamification Basics
Learning Theories
Game Mechanics
Educational Tools
Assessment Strategies
100

What is gamification?

The use of game elements in non-game settings, like education. 

100

What is Behaviorism?

A theory that focuses on rewards and punishments to shape behavior.

100

What are leaderboards or XP systems?

Point-based systems that track progress and reward achievements.

100

What is Kahoot!?

A quiz-based gamified learning tool.

100

What is formative assessment?  

An assessment used to check what students already know.

200

What is a badge or reward system?

A common motivation technique used in games that rewards completion.

200

Who is Lev Vygotsky?

The theorist who introduced the Zone of Proximal Development.

200

What are quests or challenges?

Small, rewarding tasks used to maintain engagement.

200

What is Classcraft?

A platform that allows students to earn XP and level up behavior.

200

What is a pre-assessment or review activity?

A use for Jeopardy games before a test.

300

What is intrinsic motivation?

A type of motivation gamification aims to increase in students.

300

What is active learning?

A constructivist idea supported by gamification where learners build knowledge through experience.

300

What is real-time feedback?

A game mechanic that provides immediate student response.

300

What is Breakout EDU?

A tool for creating digital escape rooms.

300

What is differentiated instruction?

A teaching strategy informed by real-time game-based feedback.

400

What is the difference between gamification and game-based learning?

Gamification uses game elements; game-based learning uses full games.

400

What is Connectivism?

A modern learning theory that emphasizes learning through digital networks and tools.

400

What are unlockables or progression systems?

Game elements that maintain curiosity and forward momentum.

400

What is Duolingo?

A language-learning app that uses streaks and badges for motivation.

400

What is test anxiety?

An emotional barrier reduced by using gamified quizzes.

500

What is self-determination theory?

A theory often supported by gamification, emphasizing autonomy and mastery.

500

What is Cognitive Learning Theory?

A theory suggesting learning is most effective when linked to prior knowledge.

500

What is a power-up?

A temporary boost that gives players extra abilities or advantages.

500

What is Nearpod?

A platform that turns slide decks into interactive lessons.

500

What is self-assessment or mastery-based learning?

An assessment style supported by gamification.

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