A
Stage Right
On a ground plan everything is viewed from this perspective.
Above/bird's eye view
The fancy curtain at the front of the stage that we can open and close to hide the stage from the audience
The Main Curtain, main rag, grand drape
The lowered area in front of the stage where musicians play
Orchestra pit
A fake wall that is part of a set
Flat
B
Upstage
Because a ground plan is in scale and is a map for us to build/place a set, it is important that it has this information.
Dimensions/Measurements
The curtains that hang vertically from the top to the floor and hide the wings
Legs
The architectural arch (wall) that frames the stage
Proscenium
A piece of the fake floor of a set, that is raised up off the stage.
Platform
C
Downstage
On a ground plan, this represents
A door
The curtains that hang across the stage (horizontally), up high to hide cable, bars, and other things from the audience
Borders
The part of the stage in front of the proscenium
Apron
The people who paint the scenery once the carpenters are done building it are called this.
Scenic Artists
D
Stage Left
On a ground plan, a chair would look like this shape.
Square/rectangle
A painted curtain that hangs upstage and has a scene on it is called this.
The space just out of view of the audience where the actors/scenic pieces, etc wait to go onstage
Wings
The scenery department is responsible for create all of the elements that make up the physical space we are in but NOT the props. This is an example of a real world thing that would be considered scenery.
Wall, floor, door, window, stairs, etc.
E
Center Stage
When we draw curtains on a ground plan, they typically look like this.
A wavy/squiggly line.
The big white curtain all the way upstage that we bounce lights off of for a backdrop
Cyclorama or Cyc
The room at the back of the theater where the lighting board is and the stage manager is during the show.
The booth
Before building a set, a designer will create a front view picture of it, so that everyone can see what it looks like. We call it this.
Rendering