Domains/Skills
Sub-skills
Skill Progression
Skill Strategies
Skill Trivia
100

True of False - SEL comprises of two domains - Social and emotional.

False - SEL is cognitive as well. Three domains are Social, emotional and cognitive.

100

Guess the sub-skill and Skill : 

"Ability of a child to take self-sustained actions towards a decision" 

Subskill : Initiative

Skill : Agency

100

What level of Emotion regulation is defined below : 

Able to identify more than 3 aspects of their emotional state (eg: feelings, behaviour, physical, associated thoughts)  

Level 3 / Aware 

100

Name one teacher facilitation practice that can help with building curiosity skill

  • Model curiosity : Ask questions in class, ask follow-up questions to student responses
  • Acknowledge students asking questions and do not cut them off.
  • Set norms in class around asking questions
  • Questions Monitor: Assign student(s) to keep track of the number of questions being asked in every class.

  • Build exposure to new topics, people etc. to build curiosity


100

What is the origin of the word "Curiosity"

Historically, the words  'curiosity' links back to the  the Latin root "cura" means "care" thereby implying when one is curious, they deeply care so much that they want to know everything about it.

300

Name 2 non-cognitive skills that we focus on at Slam Out Loud?

None - All SEL skills are cognitive and involves learning. 

300

Define the three Sub-skills of Imagination.

Range of Ideas : Ability to think of multiple ideas around a prompt

Depth of Ideas : Ability to detail out an idea

Novelty : Ability to think of new/uncommon ideas.

300

What does emergent level looks like for the skill of Agency?

Emergent :Expresses personal ownership but needs guidance to make decisions and to act on them

300

Share two classroom environment (physical/psychologial) strategies that can support ER skill

Physical Setup:

  • Create a "calm corner" with sensory tools (stress balls, fidget items)

  • Display emotion identification charts and regulation strategy posters at eye level

  • Designate quiet spaces for emotional check-ins

Psychological Climate:

  • Establish "feelings are welcome here" norms where all emotions are acknowledged without judgment

  • Create predictable routines that reduce anxiety and help students anticipate transitions

  • Use restorative rather than punitive approaches to conflict resolution

300

Which ancient civilization created the first known schools to develop these social and emotional skills?

  • A) Romans
  • B) Egyptians
  • C) Greeks
  • D) Babylonians

The Greeks developed "paideia" - a holistic educational system that was specifically designed to cultivate the better citizens through intellectual, physical, AND emotional/moral development

500

Skill in Action: Give 5 actions we may observe in children linked to curiosity.

Gather information (read/research), Sensory exploration, Trial and error/experiment, ask questions, observe carefully.

500

Define all sub-skills of emotional Regulation and give examples of what it looks like in simple scenarios/situations for a child.

Emotion Identification :  Ability to identify/label feelings

Emotion Expression : Ability to recognise the different aspects of emotional state through (physical, mental, behavioural, social)

Response Modulation : Ability to constructively change aspects of emotional expression.

500

Define the 5 level progression for curiosity skills 

Dormant : Unable to ask relevant questions to understand a topic

Emergent : Asks initial questions but rarely goes beyond, to ask probing questions

Regular : Ability to ask continuous relevant questions to a given prompt but limited to a single domain

Diverse : Asks diverse relevant questions towards broad understanding of a topic.

Deep : Asks diverse and higher order questions towards broader and deeper understanding of a topic

500

Share any two tools/strategies for each lever of learning to develop Imagination as a skill

Content and Activities: 

-Design projects: Design a school for underwater creatures, create a transportation system for a world without wheels

-Games: Invention Game:  “Invent something that solves a silly problem.” E.g. “A machine that helps students eat less junk food”

-Worksheets that support detailing/ range :  “Add details to this outline of an elephant” “ Draw 5 objects that are triangular”

-“Be the Thing” Role-Play : Students become inanimate objects or abstract ideas. “You are a pencil. Tell us about your day”

Teacher Practicies : 

- “What If” Questioning Replace closed questions with open, imaginative prompts. E.g., “What if rain could talk?” instead of “Describe rain.”

- Strategic Silence with Imagination Prompts: After posing creative challenges, use extended wait time while students visualize, then ask them to share their mental images before they begin creating.

- Guided Visualisations :  Verbally lead students through a mental journey during visualisations. “You’re walking through a forest… what do you see? Hear? Feel?”

- Idea Stretching : Ask “What else?” or “What’s another way this could be?” after every idea. Encourages range and flexibility.

Classroom environment: 

-Perspective Zones - Transform areas in classroom to different viewpoints

- Mystery Objects : Bring in unusual or repurposed everyday items that students can interact with through the week and explore

- Artist spaces - Bringing in different artist to classroom (rapper, song writer, movement artist, painter, photographer) can help students build exposure

500

Rank the following skills on core skills for employers by 2030

  1. Programming
  2. Creative thinking
  3. Curiosity
  4. Reading, writing and math
  5. Talent management
  6. Design and user experience

2>3>5>6>1>4

*Future of Jobs report by World Economic Forum,2025.

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