Myths & Magick
Ser Alfred's Troubled Past
My Immersion is Ruined
A Moment to Reflect
Rules & Regulations
100

This Myth causes the dead to rise from their graves, piping hot!

The Catacomb

100

Ser Alfred's hair color when he was a baby.

Red/Ginger

100

The digital platform upon which our game is begrudgingly played.

Roll20

100

A fearsome companion, feral and fearlessly loyal. He is lost, for now.

Archibald

100

Both a knight's Guard and Fatigue are immediately recovered when this happens.

Danger has passed / moment of peace

200

This Myth is the ancient enemy of The Dune Knight. It has been tracked to the southern marshes of the realm by Iofette.

The Spider

200

Ser Alfred's handsome, powerful, charming, fearless, mysterious, diligent, and enchanting rival during their initiation into the Conductors of True Death.

Ser Zera, The Chaos Knight

200

The style of tabletop RPG that Mythic Bastionland is.

Hexcrawl

200

An object of the utmost importance to its owner. It can be used to carry rations, camping supplies, and occasionally small children.

Ser Valerian's Backpack

200

This happening results in the knight being attacked earning a scar.

Receiving an attack that reduces Guard to exactly 0

300

Mortimer, servant of The Chariot myth, is best known for these two professions (in both of which he seems incredibly talented).

Juggler and Wizard/Magician
300

This man was with Ser Alfred when they defeated The Ocean and crushed its Myth Heart.

Ser Janus, The Meteor Knight

300

The Pixar movie "A Bug's Life" is loosely based on this film by legendary Japanese filmmaker Akira Kurosawa.

Seven Samurai

300

A legendary beverage said to be tremendously difficult to brew. It is a luxury only a fortunate few will ever get to experience.

Dawn Wine

300

Two of the ways that knights typically obtain Glory.

Resolving a Myth, winning a duel/tournament, a large battle, or the passing of an Age

400

This spell has the capability to transform something (or someone) into its physical and ideological opposite.

Invert Nature

400

The name of Ser Alfred's first love.

Bridgette Van Astrea

400

The one who came up with the name "The Wandering Hearth"

Google Gemini AI

400

The powerful ability that was to be granted to Ser Aginor upon consumption of that strange herb, if only it hadn't killed him on the spot.

Breathing Fire

400
The Impaired condition reduces your attacks to a meagre 1d4 and also comes with this restriction.

Cannot benefit from Feats / Cannot gain bonus dice

500

This entity is said to rule over the realm's outcasts, misfits, and horned freaks from the shadows.

The Beast Queen

500

The one thing that Ser Alfred fears most of all.

The Witch

500

The names of two brothers, the embodiments of Chaos and Order, shunned and sealed by the gods of the Forgotten Realms.

Serziel and Ardaryn (or Ard)

500

What Sean offered to sell to the party to help them out of a sticky situation.

Sean's prized hog

500

The rank of a knight who has obtained 12 Glory and is worthy of The City Quest.

Knight Radiant

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