Characters
Literary Devices
Literary Devices 2.0
Story Structure
Story Structure 2.0
100

TWO-PART QUESTION! You must provide two answers.

The main character in a text is the ___________. The person who opposes the main character is the _________.

Protagonist and Antagonist

100

A comparison using 'like' or 'as'.

Ex: "She has a smile like the sun."

Simile

100

Using two or more words close together than begin with the same sound.

Ex: Ruby Red Rose, Buy a Box of Baubles

Alliteration

100

Where a story takes place.

Setting

100

The whole story, from start to finish.

Plot

200

What inspires a character to do something?

Motivation

200

Relating one thing to another in a way that is not literal, but meant to make a comparison.

Ex: "Life is a highway."

Metaphor

200

An exaggerated statement meant to be dramatic.

Ex: "I'm so hungry, I could eat a horse."

Hyperbole

200

A story that isn't real; a work of _________.

Fiction

200

A conflict or event that sets the story in motion

Initial Incident

300

The act of being the voice of the story; the person telling the story.

Narrator/Narration

300

A comparison that combines two words with opposing meanings.

Ex: "There was a deafening silence..."

Oxymoron

300

An indirect reference to something else.

Allusion

300

Writing a text from the narrator's point of view.

Ex: "I walked up the stairs. Behind me, my brother followed."

First Person Point of View

300

The events that occur between the beginning and the most intense moment in the story.

Rising Action

400

A character who experiences character development throughout a story (for better or worse)

Dynamic character

400

Applying human characteristics to a non-human object.

Ex: "The storm raged with anger above our heads."

Personification

400

A common belief about something that is often oversimplified and not entirely true.

Ex: "Dogs are friendlier than cats."

Stereotype

400

The beginning of a story, often used to introduce characters, background information, etc.

Exposition

400

The most intense portion of the story; the turning point.

Climax

500

A character who stays the same for the length of the story, and does not experience development

Static character

500

A descriptive word based on a sound.

Ex: Sizzle, thud, BAM!

Onomatopoeia

500

The general feeling or vibe an individual gets from reading a text.

Mood

500

Another word for 'conclusion,' the end of the story.

Denoument

500

The events in the story that occur towards the end; the wrapping up of the conflicts

Resolution
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